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path: root/doc/TODO
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TODO

version 0.1:
	fix turning (needs more testing)
	fix cl_prediction (or not)
	zone/entity network interaction (ok)
	targetting system (ok)

version 0.2:
	
	docking
	server-client event system, hit-once lightweight entities
	explosion events
	weapons fire events

	model trigger_dock
	
version 0.3:
	gui

filesystem:
	write a filesystem based on streams
	write handlers for zip
	fs_homedir, to define the writeable directory
	fs_datadir, readonly package datadir
	fs_base, fs_mod, fs_game, to be used by modules
	
model:
	engine flare key (ok)
	split map loader from model (ok)
	model fragments (ok)

	support model parts (e.g. func_group, func_rotate, func_door)

core:
	connection to remote game (ok)
	read/write configuration file (ok)
	split client and server configuration (ok)
	parse command line options (ok)
	execute command line options (ok)
	globe entity (ok)
	refactor 'say', it should not be a game function (ok)
	execute config files (ok)
	support entity secondairy color (ok)
	toggle func to toggle a bool cvar (ok)

	game module loading/unloading (breaks network proto, server must send module type)
	zone changes, clear entities

network:
	UDP datagrams (ok)
	buffered sends (ok)
	client connection state (ok)
	zlib compression (partial)
	protocol version in handshake (ok)
	rcon framework (ok)
	zone changes (ok)
	round thrust/speed on 1/100 (ok)

	protocol description (incomplete)
	private chat
	zone/system chat (requires zones)
	group/clan chat (requires groups)
	rcon authentication, rcon command, servers must be able to disable rcon
	RSA based authentication (player id)

	send clients only updates from the current zone/server-side distance check
	fix lag/client interpolation
	rename cl_prediction to cl_interpolation
	detect and disconnect clients behaving badly
	EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
	EXT zone/color/shield/armor/health
	
	stable ent/die

client:
	console chars (ok)
        console text color and wrapping (ok)
	input handler switching (ok)
	key binds (ok)
	better crosshair bitmaps (ok)
	keyboard repeat (ok)
	fix tracking camera (ok)
	shift/ctrl/alt modifier key binds (ok)
	fast fullscreen/windowed mode switch (ok)

	fix camera frustum clip (size issue, postponed)

	view_next, view_prev (ok)
	tracking camera absolute speed/position
	visual feedback on impulse drive

render:
	render pipeline (ok)
	.map models (ok)
	write RLE tga screenshots (ok)
	texture registry (ok)
	add small camera light (ok)

	test/fix? lighting without sun in zone.ini
	sun light strenght
	sphere texture distortion at the poles
	PNG support
	impulse drive rendering

gui:
	a gui library with widgets and buttons
	convert console and chat to gui

sound:
	engine sounds (ok)
	user interface sounds (ok)

	entity/event positional sounds
	impulse/jump drive sound events

game:
	add impulse drive (ok)

	player credits
	entity health/shield/armor
	gui concept artwork
	docking
	jumpgates (required docking)

data:
	rename skies (lindblade1, lindblade2, ...)

win32 port:
	network (ok)
	texture loading (ok)
	screenshots (ok)
	sound (ok)
	directory creation (ok)