1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
------------------------------------------------------------------
Project::OSiRiON - TODO
------------------------------------------------------------------
general:
documentation cleanup
finish player guide
update user manual
server-client event system, hit-once lightweight entities
explosion events
sound events
world sounds
eject/beam cargo
weapons
ship improvements (radars, shield, armor)
trading:
no-buy items (amount 0)
filesystem:
write a filesystem based on streams
write handlers for zip
write handlers for gz
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
.ase submaterials
.3ds support
.md3 support
core:
BUG dedicated server does not show chat messages (to be verified)
fix game.ini load/save sequence
network:
protocol description (incomplete)
zone/system chat
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
RSA based authentication (player id)
send clients only updates from the current zone/server-side distance check
fix lag/client interpolation
cl_prediction or cl_interpolation
detect and disconnect clients behaving badly
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
reliable network messages (e.g. entity create/die)
client:
fix camera frustum clip (size issue, postponed)
tracking camera absolute speed/position
gui concept artwork
render:
star light strenght
sphere texture distortion at the poles
ui:
fix modelview 'can't load' spam -> clear modelname (or tradewindow) (ok)
modelview control axis, default orientation tilted
check modelview lighting (-> it uses current zone lighting)
sound:
entity/event positional sounds
jump drive sound events
game:
entity health/shield/armor
data:
update starsystem roadmap
rename skies (lindblade1, lindblade2, ...)
win32 port:
|