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TODO
version 0.1:
fix turning (needs more testing)
fix cl_prediction (or not)
zone/entity network interaction (ok)
targetting system (ok)
version 0.2:
docking
server-client event system, hit-once lightweight entities
explosion events
weapons fire events
model trigger_dock
version 0.3:
gui
filesystem:
write a filesystem based on streams
write handlers for zip
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
engine flare key (ok)
split map loader from model (ok)
model fragments (ok)
support model parts (e.g. func_group, func_rotate, func_door)
core:
connection to remote game (ok)
read/write configuration file (ok)
split client and server configuration (ok)
parse command line options (ok)
execute command line options (ok)
globe entity (ok)
refactor 'say', it should not be a game function (ok)
execute config files (ok)
support entity secondairy color (ok)
toggle func to toggle a bool cvar (ok)
game module loading/unloading (breaks network proto, server must send module type)
zone changes, clear entities
network:
UDP datagrams (ok)
buffered sends (ok)
client connection state (ok)
zlib compression (partial)
protocol version in handshake (ok)
rcon framework (ok)
zone changes (ok)
round thrust/speed on 1/100 (ok)
protocol description (incomplete)
private chat
zone/system chat (requires zones)
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
RSA based authentication (player id)
send clients only updates from the current zone/server-side distance check
fix lag/client interpolation
rename cl_prediction to cl_interpolation
detect and disconnect clients behaving badly
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
stable ent/die
client:
console chars (ok)
console text color and wrapping (ok)
input handler switching (ok)
key binds (ok)
better crosshair bitmaps (ok)
keyboard repeat (ok)
fix tracking camera (ok)
shift/ctrl/alt modifier key binds (ok)
fast fullscreen/windowed mode switch (ok)
fix camera frustum clip (size issue, postponed)
view_next, view_prev (ok)
tracking camera absolute speed/position
visual feedback on impulse drive
render:
render pipeline (ok)
.map models (ok)
write RLE tga screenshots (ok)
texture registry (ok)
add small camera light (ok)
test/fix? lighting without sun in zone.ini
sun light strenght
sphere texture distortion at the poles
PNG support
impulse drive rendering
gui:
a gui library with widgets and buttons
convert console and chat to gui
sound:
engine sounds (ok)
user interface sounds (ok)
entity/event positional sounds
impulse/jump drive sound events
game:
add impulse drive (ok)
player credits
entity health/shield/armor
gui concept artwork
docking
jumpgates (required docking)
data:
rename skies (lindblade1, lindblade2, ...)
win32 port:
network (ok)
texture loading (ok)
screenshots (ok)
sound (ok)
directory creation (ok)
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