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TODO
milestone 1:
fix turning (needs more testing)
fix cl_prediction
milestone 2:
zones
targetting system
server-client event system, hit-once lightweight entities
explosion events
weapon fire events
milestone 3:
gui
filesystem:
write a filesystem based on streams
write handlers for zip
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
engine flare key (ok)
split map loader from model (ok)
model fragments (ok)
support model parts (e.g. func rotate)
core:
connection to remote game (ok)
read/write configuration file (ok)
split client and server configuration (ok)
parse command line options (ok)
execute command line options (ok)
globe entity (ok)
refactor 'say', it should not be a game function (ok)
execute config files (ok)
support entity secondairy color (ok)
zones (breaks network proto)
game module loading/unloading (breaks network proto, server must send module type)
toggle func to toggle a bool cvar
network:
UDP datagrams (ok)
buffered sends (ok)
client connection state (ok)
zlib compression (partial)
protocol version in handshake (ok)
rcon framework (ok)
protocol description (incomplete)
private chat
zone/system chat (requires zones)
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
fix lag/client interpolation
rename cl_prediction to cl_interpolation
detect and disconnect clients behaving badly
client:
console chars (ok)
console text color and wrapping (ok)
input handler switching (ok)
key binds (ok)
better crosshair bitmaps (ok)
keyboard repeat (ok)
fix tracking camera (ok)
fix camera frustum clip (size issue, postponed)
shift/ctrl/alt modifier key binds
render:
render pipeline (ok)
.map models (ok)
write RLE tga screenshots (ok)
texture registry (ok)
add small camera light (ok)
test/fix? lighting without sun in world.ini
sun light strenght
gui:
a gui library with widgets and buttons
convert console and chat to gui
sound:
engine sounds (ok)
user interface sounds (ok)
enitity/event positional sounds
game:
implement player credits
entity health/shield/armor
gui concept artwork
docking
jumpgates, requires zones
win32 port:
network not functional (ok)
texture loading is broken (ok)
screenshots are broken (ok)
sound is broken (ok)
directory creation is broken
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