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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
<meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
<link rel="stylesheet" type="text/css" href="osirion.css">
<link rel="icon" type="image/png" href="http://osirion.org/icon.png">
<title>Project::OSiRiON - Documentation</title>
</head>
<body>
<div id="page">
<!-- header and menu ======================================= -->
<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
<tr>
<td>
<a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
</td>
</tr><tr>
<td class="osirionmenu">
<a class="osirionmenu" href="http://osirion.org/">Home</a> .
<a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
<a class="osirioncurrent" href="index.html">Documentation</a> .
<a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
<a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
<a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
</td>
</tr>
</table>
<div id="content">
<!-- Documentation ========================================= -->
<div id="about">
<h1>About</h1>
<p>
Project::OSiRiON is a free space trading and combat simulation under development.
Its goal is to create an immersive universe with open gameplay inspired by classic titles such as
<a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and
<a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>.
</p>
<!-- <img src="images/logo.png" ALT="Project::OSiRiON logo">-->
<p>
The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib
and the <a href="http://www.bulletphysics.com/">Bullet physics library</a>. It is
a work in progress and evolves with the game as required.
</p>
<p>
The basic components are already in place: players can start a single-player game,
or join a network server. They can purchase a ship, explore the universe and earn
some cash trading cargo. Other important parts, like weapons and combat features,
are still missing.
</p>
<p>
The game aims to be fully customizable. Common and easy to edit file formats
make it trivial to change most of the game settings and world definitions.
</p>
<p>
Packages of the latest development build are available for windows and linux.
</p>
</div>
<!-- Documentation content ========================================= -->
<hr>
<h3>Installation</h3>
<ul>
<li><a href="installation_release.html">Installing the latest release</a>
<li><a href="installation_source.html">Building from source code</a>
<li><a href="installation_develop.html">Building the development version</a>
</ul>
<hr>
<h3>Manual</h3>
<ul>
<li><a href="guide.html">Player Guide</a> <span class="superscript">needs updating</span>
<li><a href="manual.html">User Manual</a> <span class="superscript">needs updating</span>
<li><a href="starsystem_roadmap.html">Starsystem Roadmap</a>
<li><a href="storyline.html">Storyline</a> <span class="superscript">todo</span>
</ul>
<hr>
<h3>Editing</h3>
<ul>
<li><a href="world.html">Editing the world</a> <span class="superscript">needs updating</span>
<li><a href="models.html">Creating models</a> <span class="superscript">needs updating</span>
</ul>
<hr>
<h3>General information</h3>
<ul>
<li><a href="#internet">Internet</a>
<li><a href="#development">Development</a>
<li><a href="#team">Team</a>
<li><a href="#contributers">Contributors</a>
<li><a href="#credits">Credits</a>
<li><a href="attributions.html">Attributions</a>
<li><a href="#copyright">Copyright</a>
<li><a href="#acknowledgements">Acknowledgements</a>
</ul>
<!-- Internet ====================================================== -->
<h2 id="internet">Internet</h2>
<p>
The website for Project::OSiRiON can be found at
<a href="http://osirion.org">http://osirion.org</a>
</p>
<p>
The community forums can be found at
<a href="http://osirion.org/forum">http://osirion.org/forum</a>
</p>
<p>
The official IRC channel is <a href="irc://chat.freenode.net/%23osirion">#osirion</a> on the
<a href="http://freenode.net/">FreeNode</a> IRC network.
</p>
<!-- Development =================================================== -->
<h2 id="development">Development</h2>
<p>
SVN activity is monitored by <a href="http://cia.vc/">CIA.vc</a>, the project pages can be found here:
<ul>
<li><a href="http://cia.vc/stats/project/Osirion">osirion</a>
<li><a href="http://cia.vc/stats/project/osirion-data">osirion-data</a>
</ul>
</p>
<p>
The repositories can also be viewed online:
<ul>
<li><a href="http://osirion.org/viewvc/index.cgi/osirion/">osirion</a>
<li><a href="http://osirion.org/viewvc/index.cgi/osirion-data/">osirion-data</a>
<li><a href="http://osirion.org/viewvc/index.cgi/osirion-data-src/">osirion-data-src</a>
</ul>
</p>
<p>
The project development roadmap and an overview of open issues can be found on the
<a class="osirionmenu" href="http://osirion.org/tracker/">tracker</a>.
<!-- Team ========================================================== -->
<h2 id="team">Team</h2>
<p>
The core team, these people work on the game and decide about its future:
</p>
<table class="fullwidth">
<tr>
<td class="quarterwidth">Stijn 'Ingar' Buys</td>
<td>Programming, modeling, graphics, sound</td>
</tr>
<tr>
<td class="quarterwidth">Michael 'Thorn' Rodenhurst</td>
<td>Modeling, graphics, web server</td>
</tr>
<tr>
<td class="quarterwidth">Evan 'Mega' Goers</td>
<td>Modeling, graphics</td>
</tr>
</table>
<!-- Contributors ================================================== -->
<h2 id="contributers">Contributors</h2>
<p>
These people created new content for the game:
</p>
<table class="fullwidth">
<tr>
<td class="quarterwidth">Cody 'Supertanker' Jackson</td>
<td>Modeling</td>
</tr>
<tr>
<td class="quarterwidth">Antti 'Karvajalka' Lahti</td>
<td>Modeling, graphics</td>
</tr>
</table>
<!-- Credits ======================================================= -->
<h2 id="credits">Credits</h2>
<p>
People who made their existing work available:
</p>
<table class="fullwidth">
<tr>
<td><a href="http://www.kurotorobert.com/">Robert Kuroto</a></td>
</tr><tr>
<td><a href="http://trak.mercenariesguild.net/">Georges 'TRaK' Grondin</a></td>
</tr><tr>
<td><a href="http://www.celestiamotherlode.net/catalog/show_creator_details.php?creator_id=5">Jeremy 'Jestr' Gardner</a></td>
</tr><tr>
<td><a href="http://www.celestiamotherlode.net/catalog/show_creator_details.php?creator_id=153">Chance Ragen</a></td>
</tr><tr>
<td><a href="http://www.jpl.nasa.gov/">NASA Jet Propulsion Laboratory</a></td>
</tr>
</table>
<!-- Copyright ===================================================== -->
<h2 id="copyright">Copyright</h2>
<p>
The source code is distributed under the terms and conditions of the
<a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
</p>
<p>
The game data is distributed under the terms and conditions of the
<a href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 License</a>.
</p>
<p>
Copyright © 2007-2012, Project::OSiRiON
</p>
<!-- Acknowledgements ============================================== -->
<h1 id="acknowledgements">Acknowledgements</h1>
<p>
This project could not have been possible without the work of others:
<ul>
<li>Id Software
<li>the GtkRadiant project contributers
<li>The Quake2World community
<li>The Satgnu crew
<li>maci, for the webspace on satgnu
<li>DVSoftware for bandwidth, diskpace and CPU power
<li>NASA for their collection of freely available images
<li>Robert Kuroto for allowing me to use his texture pack
<li>Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures
<li>Your_Face for allowing me to use his Tremulous map 'Trident'
<li>Georges 'TRaK' Grondin for allowing me to use his texture packs
<li>Thanks to bobke and blaze-x
<li>A special thanks to all =KCT= members
</ul>
</p>
<p>
Thanks to:
<ul>
<li>Josky=KCT=
<li>[mDc]Minisori
<li>Gareth
<li>StalKermit
<li>DVSoftware
</ul>
</p>
<p>
QUAKE and ID are registered trademarks of Id Software, Inc.<br>
LEGO is a registered trademark of the LEGO Group.
</p>
<p>
Project::OSiRiON is an independent, not-for-profit project
and is not affiliated with these companies.
</p>
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Copyright © 2007-2012 Project::OSiRiON
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