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Project::OSiRiON
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
	<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
	<link rel="stylesheet" type="text/css" href="style.css">
	<TITLE>The Osirion Project</TITLE>
</head>
<body>

<H1>
	The Osirion Project
</H1>

<p>
	The Osirion project is a game engine in the early stages of development.
	It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. 
	With this project I want to get some insight in the involved 
	technologies and game development in general.
<p>
	The goal is to create an engine that uses common file formats and a game world that is easy to edit.
	In other words, you should not have to be a rocket scientist to create something yourself.
<p>
	World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
	Support files for GtkRadiant 1.5 are included with the game data.
<H2>
	Project::OSiRiON
</H2>

<p>
	Project::OSiRiON is the name of the game that uses the Osirion Project engine.
	The game is located in a still unnamed region of space with gameplay inspired
	by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and 
	<A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>.
</p>

<p>
	Right now the game world is a rather large sandbox. You can fly around in
	different ships and explore the solar system, but important features
	like weapons, docking and collision detection are not yet implemented.
</p>

<h2>
	Content
</h2>

<p>
	The documentation is divided into several sections:

	<ul>
		<li><a href="installation.html">Installation</a>
		<li>Player manual
		<li>Administrator manual
		<li>Developer manual
	</ul>
	<ul>
		<LI><a href="license.html">License</a>
	</ul>
</p>

<h2>
	Copyright
</h2>

<p>
	The Osirion Project source code and related files, and the Project::OSiRiON game data 
	are distributed under the terms	and conditions of the 
	<a href="license.html">GNU General Public license, version 2</a>.
</p>
<p>
	Copyright &copy; 2007-2008, Stijn "Ingar" Buys <ingar@telenet.be>
</p>

</body>
</html>