1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="style.css">
<TITLE>The Osirion Project</TITLE>
</head>
<body>
<H1>
The Osirion Project
</H1>
<p>
The Osirion project is a game engine in the early stages of development.
It's written in C++ and uses SDL, OpenGL, OpenAL and zlib.
With this project I want to get some insight in the involved
technologies and game development in general.
<p>
The goal is to create an engine that uses common file formats and a game world that is easy to edit.
In other words, you should not have to be a rocket scientist to create something yourself.
<p>
World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
Support files for GtkRadiant 1.5 are included with the game data.
<H2>
Project::OSiRiON
</H2>
<p>
Project::OSiRiON is the name of the game that uses the Osirion Project engine.
The game is located in a still unnamed region of space with gameplay inspired
by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and
<A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>.
</p>
<p>
Right now the game world is a rather large sandbox. You can fly around in
different ships and explore the solar system, but important features
like weapons, docking and collision detection are not yet implemented.
</p>
<h2>
Content
</h2>
<p>
The documentation is divided into several sections:
<ul>
<li><a href="installation.html">Installation</a>
<li><a href="manual.html">User manual</a>
</ul>
<ul>
<li><a href="world.html">Editing the world</a>
<li><a href="models.html">Creating models</a>
</ul>
<ul>
<li>Developer section
</ul>
</p>
<h2>
Project contributors
</h2>
<table><TR>
<td>Ingar=KCT=</td>
<td>Game design, programming, modelling, graphics, sounds
</td></tr>
<td>[mDc]Thorn</td>
<td>Gameplay advice, modelling, graphics
</td></tr>
<td>Supertanker</td>
<td>Modelling
</td></tr>
<td>Odin</td>
<td>Modelling</td>
</tr>
<td>Josky=KCT=</td>
<td>Shuttle model, alpha testing
</td></tr>
<td>[mDc]Minisori<br>
Gareth<br>
DVSoftware
</td><td>
alpha testing
</td></tr>
</table>
<p>
Refer to the <A href="assets.html">list of assets</a> for a complete overview.
<h2>
Website
</h2>
<p>
The website for the osirion project can be found at:<br>
<a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a>
<h2>
IRC
</h2>
<p>
The official Osirion IRC channel is #osirion on irc.soliter.org
<h2>
Acknowledgements
</h2>
<p>
This project could not have been possible without the work of others:
<ul>
<li>Id Software
<li>the GtkRadiant project contributers
<li>The Quake2World community
<li>The Satgnu crew
<li>maci, for the webspace on satgnu
<li>DVSoftware for bandwidth, diskpace and CPU power
<li>NASA for their collection of freely available images
<li>Thanks to bobke and blaze-x
<li>A special thanks to all =KCT= members
</ul>
<h2>
License
</h2>
<p>
The Osirion Project source code, the Project::OSiRiON game data
and related files are distributed under the terms and conditions of the
<a href="license.html">GNU General Public License version 2</a>.
<p>
This includes the source code, project documentation and game data.
Some of the game data is copyrighted by different authors. Refer to
the <A href="assets.html">list of assets</a> for a complete overview.
<p>
Copyright © 2007-2008<br>
Stijn "Ingar" Buys <ingar@telenet.be>
<p>
Contact me if you want to use (portions of) this project
under a non-compatible, but otherwise free, licence.
<h2>
Trademarks
</h2>
<p>
QUAKE and ID are registered trademarks of Id Software, Inc.<br>
LEGO is a registered trademark of the LEGO Group.
<p>
The Osirion Project is an independent not-for-profit project
and is not affiliated with these companies.
</body>
</html>
|