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Project::OSiRiON
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
	<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
	<link rel="stylesheet" type="text/css" href="style.css">
	<TITLE>The Osirion Project</TITLE>
</head>

<body>
<H1>
	The Osirion Project
</H1>

<p>
	The Osirion project is a game engine in the early stages of development.
	It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. 
	With this project I want to get some insight in the involved 
	technologies and game development in general.
<p>
	The goal is to create an engine that uses common file formats and a game world that is easy to edit.
	In other words, you should not have to be a rocket scientist to create something yourself.
<p>
	World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
	Support files for GtkRadiant 1.5 are included with the game data.
<H2>
	Project::OSiRiON
</H2>

<p>
	Project::OSiRiON is the name of the game that uses the Osirion Project engine.
	The game is located in a still unnamed region of space with gameplay inspired
	by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and 
	<A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>.
</p>

<p>
	Right now the game world is a rather large sandbox. You can fly around in
	different ships and explore the solar system, but important features
	like weapons, docking and collision detection are not yet implemented.
</p>

<h2>
	Content
</h2>

<p>
	The documentation is divided into several sections:

	<ul>
		<li><a href="installation.html">Installation</a>
		<li><a href="manual.html">User manual</a>
	</ul>
	<ul>
		<li><a href="world.html">Editing the world</a>
		<li><a href="models.html">Creating models</a>
	</ul>
	<ul>
		<li>Developer section
	</ul>
</p>

<h2>
	Project contributors
</h2>
<p>
	<table><TR>
		<td>Ingar=KCT=</td>
		<td>Game design, programming, modelling, graphics, sounds
		</td></tr>

		<td>[mDc]Thorn</td>
		<td>Gameplay advice, modelling, graphics
		</td></tr>

		<td>Supertanker</td>
		<td>Modelling
		</td></tr>

		<td>Odin</td>
		<td>Modelling</td>
		</tr>

		<td>Josky=KCT=</td>
		<td>Shuttle model, alpha testing
		</td></tr>

		<td>[mDc]Minisori<br>
		Gareth<br>
		DVSoftware
		</td><td>
		alpha testing
		</td></tr>
	</table>
<h2>
	Website
</h2>
<p>
	The website for the osirion project can be found at:<br>
	<a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a>
<h2>
	IRC
</h2>
<p>
	The official Osirion IRC channel is #osirion on irc.soliter.org
<h2>
	Acknowledgements
</h2>
<p>
	This project could not have been possible without the work of others:
	<ul>
		<li>Id Software
		<li>the GtkRadiant project contributers
		<li>The Quake2World community
		<li>The Satgnu crew
		<li>maci, for the webspace on satgnu
		<li>DVSoftware for bandwidth, diskpace and CPU power
		<li>NASA for their collection of freely available images
		<li>Thanks to bobke and blaze-x
		<li>A special thanks to all =KCT= members
	</ul>
<h2>
	License
</h2>
<p>
	The Osirion Project source code, the Project::OSiRiON game data 
	and related files are distributed under the terms and conditions of the 
	<a href="license.html">GNU General Public License version 2</a>.
<p>
	This includes the source code, project documentation and game data. 
	Some of the game data is copyrighted by different authors. Refer to
	the <A href="assets.html">list of assets</a> for a complete overview.
<p>
	Copyright &copy; 2007-2008<br> 
	Stijn "Ingar" Buys &lt;ingar@telenet.be&gt;
<p>
	Contact me if you want to use (portions of) this project
	under a non-compatible, but otherwise free, licence.
<h2>
	Trademarks
</h2>
<p>
	QUAKE and ID are registered trademarks of Id Software, Inc.<br>
	LEGO is a registered trademark of the LEGO Group.
<p>
	The Osirion Project is an independent not-for-profit project 
	and is not affiliated with these companies.

</body>
</html>