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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="main.css">
<TITLE>Project::OSiRiON - Documentation</TITLE>
</head>
<body>
<!-- DOCUMENTATION ========================================================== -->
<div class="banner">
<img src="images/banner.png" ALT="Project::OSiRiON">
<br>
Documentation
</div>
<div class="text">
<p>
Project::OSiRiON is a free space trading and combat simulation under development.
Its goal is to create an immersive universe with open gameplay inspired by classic titles such as
<a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and
<a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>.
</p>
<p>
The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib
and the <a href="http://www.bulletphysics.com/">Bullet physics library</a>. It is
a work in progress and evolves with the game as required.
</p>
<p>
The basic components are already in place: players can start a single-player game,
or join a network server. They can purchase a ship and explore the universe and can even earn
some cash trading cargo. Other important parts are still missing: games can not be saved and
there are no weapon nor combat features.
</p>
<p>
The game aims to be fully customizable. Common and easy to edit file formats
make it trivial to change most of the game settings and world definitions.
</p>
<p>
Packages of the latest development build are available for windows and linux.
</p>
</div>
<div id="content" class="title">
Content
</div>
<div class="text">
<p>
<ul>
<li><a href="installation.html">Installation Instructions</a>
</ul>
<ul>
<li><a href="guide.html">Player Guide</a>
<li><a href="manual.html">User Manual</a>
</ul>
<ul>
<li><a href="world.html">Editing the world</a>
<li><a href="models.html">Creating models</a>
</ul>
<ul>
<li><a href="attributions.html">Attributions</a>
</ul>
</p>
</div>
<div id="internet" class="title">
Internet
</div>
<div class="text">
<p>
The website for Project::OSiRiON can be found at
<a href="http://osirion.org">http://osirion.org</a>
</p>
<p>
The official IRC channel is <a href="irc://chat.freenode.net/%23osirion">#osirion</a> on the
<a href="http://freenode.net/">FreeNode</a> IRC network.
</p>
<p>
SVN activity is monitored by <a href="http://cia.vc/">CIA.vc</a>, the project pages can be found here:
<ul>
<li><a href="http://cia.vc/stats/project/Osirion">osirion</a>
<li><a href="http://cia.vc/stats/project/osirion-data">osirion-data</a>
</ul>
</p>
</div>
<div id="copyright" class="title">
Copyright
</div>
<div class="text">
<p>
The source code is distributed under the terms and conditions of the
<a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
</p>
<p>
The game data is distributed under the terms and conditions of the
<a href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 License</a>.<br>
</p>
<p>
A few files are distributed under the terms of a different license.
Please read the <A href="attributions.html">list of attributions</a> for a complete overview
of authors and copyright.
</p>
<p>
Copyright © 2007-2011, Stijn 'Ingar' Buys <ingar@telenet.be>
</p>
</div>
<div id="team" class="title">
Team
</div>
<div class="text">
<table>
<tr>
<td>Stijn 'Ingar' Buys</td>
<td>Programming, modeling, graphics, sounds</td>
</tr>
<tr>
<td>Michael 'Thorn' Rodenhurst</td>
<td>Modeling, graphics, web server</td>
</tr>
<tr>
<td>Evan 'Mega' Goers</td>
<td>Modeling, graphics</td>
</tr>
</table>
</div>
<div id="contributors" class="title">
Contributors
</div>
<div class="text">
<table>
<tr>
<td>Cody 'Supertanker' Jackson</td>
<td>Modeling</td>
</tr>
<tr>
<td>Antti 'Karvajalka' Lahti</td>
<td>Modeling, graphics</td>
</tr>
</table>
</div>
<div id="acknowledgements" class="title">
Acknowledgements
</div>
<div class="text">
<p>
This project could not have been possible without the work of others:
<ul>
<li>Id Software
<li>the GtkRadiant project contributers
<li>The Quake2World community
<li>The Satgnu crew
<li>maci, for the webspace on satgnu
<li>DVSoftware for bandwidth, diskpace and CPU power
<li>NASA for their collection of freely available images
<li>Robert Kuroto for allowing me to use his texture pack
<li>Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures
<li>Your_Face for allowing me to use his Tremulous map 'Trident'
<li>Georges 'TRaK' Grondin for allowing me to use his texture packs
<li>Thanks to bobke and blaze-x
<li>A special thanks to all =KCT= members
</ul>
</p>
<p>
Thanks to:
<ul>
<li>Josky=KCT=
<li>[mDc]Minisori
<li>Gareth
<li>StalKermit
<li>DVSoftware
</ul>
</p>
<p>
QUAKE and ID are registered trademarks of Id Software, Inc.<br>
LEGO is a registered trademark of the LEGO Group.
</p>
<p>
Project::OSiRiON is an independent, not-for-profit project
and is not affiliated with these companies.
</p>
</body>
</html>
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