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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="style.css">
<TITLE>The Osirion Project</TITLE>
</head>
<body>
<H1>
The Osirion Project
</H1>
<p>
The Osirion project is a game engine in the early stages of development.
It's written in C++ and uses SDL, OpenGL, OpenAL and zlib.
With this project I want to get some insight in the involved
technologies and game develpment in general.
</p>
<H2>
Project::OSiRiON
</H2>
<p>
Project::OSiRiON is the name of the game that uses the Osirion Project engine.
The game is located in a still unnamed region of space with gameplay inspired
by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and
<A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>.
</p>
<p>
Right now the game world is a rather large sandbox. You can fly around in
different ships and explore the solar system, but important features
like weapons, docking and collision detection are not yet implemented.
</p>
<h2>
Content
</h2>
<p>
The documentation is divided into several sections:
<ul>
<li><a href="installation.html">Installation</a>
<li>Player manual
<li>Administrator manual
<li>Developer manual
</ul>
</p>
<h2>
Copyright
</h2>
<p>
The Osirion Project source code and related files, and the Project::OSiRiON game data
are distributed under the terms and conditions of the
<a href="license.html">GNU General Public license, version 2</a>.
</p>
<p>
Copyright © 2007-2008, Stijn "Ingar" Buys <ingar@telenet.be>
</p>
</body>
</html>
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