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/*
   audio/source.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_AUDIO_SOURCES_H__
#define __INCLUDED_AUDIO_SOURCES_H__

#include "sys/sys.h"

#ifdef _OSX
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#else
#include "AL/al.h"
#include "AL/alc.h"
#endif

#include <string>
#include <map>

namespace audio
{

const size_t MAXSOURCES		= 32;
const size_t MAXUISOURCES	= 4;

/// OpenAL sources wrapper class
class Sources
{
public:
	static void init();
	static void shutdown();

	static inline bool available(size_t index) {
		return source_available[index];
	}

	static inline ALuint source(size_t index) {
		return sources[index];
	}

	static size_t get();
	
	static void remove(size_t index);
	
	static bool is_playing(size_t index);

private:
	static void clear();

	static ALuint sources[MAXSOURCES];
	static bool source_available[MAXSOURCES];
};

}

#endif // __INCLUDED_AUDIO_SOURCES_H__