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/*
client/action.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_ACTION_H__
#define __INCLUDED_CLIENT_ACTION_H__
#include <string>
namespace client
{
/**
* @brief a client action key slot.
* actions are interpreted directly by the client and do not go throught the
* command line systems.
*/
class Action
{
public:
/// actions
enum Identifier {None = 0,
Console,
Left, Right, Up, Down,
RollLeft, RollRight,
StrafeUp, StrafeDown,
StrafeLeft, StrafeRight,
ThrustUp, ThrustDown,
Afterburner, Reverse,
Control,
CamLeft, CamRight, CamUp, CamDown,
ZoomIn, ZoomOut,
};
/// define a new action
Action(const char *name, Identifier action, const char *info = 0);
~Action();
/// name
inline std::string const & name() const {
return action_name;
}
/// identifier
inline Identifier id() const {
return action_id;
}
/// text description
inline std::string const & info() const {
return action_info;
}
/// set info
void set_info(const char *info);
private:
std::string action_name;
std::string action_info;
Identifier action_id;
};
} // namespace client
#endif // __INCLUDED_CLIENT_ACTION_H__
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