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/*
   client/action.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_ACTION_H__
#define __INCLUDED_CLIENT_ACTION_H__

#include <string>

namespace client
{

/** 
 * @brief a client action key slot. 
 * actions are interpreted directly by the client and do not go throught the
 * command line systems.
 */
class Action
{
public:
	/// actions
	enum Identifier {None = 0, 
			Console, 
			Left, Right, Up, Down,
			RollLeft, RollRight, 
			StrafeUp, StrafeDown,
			StrafeLeft, StrafeRight,
			ThrustUp, ThrustDown,
			Afterburner, Reverse,
			Control,
			CamLeft, CamRight, CamUp, CamDown, 
			ZoomIn, ZoomOut,
			Fire
	};

	/// define a new action
	Action(const char *name, Identifier action, const char *info = 0);
	~Action();

	/// name 
	inline std::string const & name() const {
		return action_name;
	}

	/// identifier
	inline Identifier id() const {
		return action_id;
	}

	/// text description
	inline std::string const & info() const {
		return action_info;
	}

	/// set info
	void set_info(const char *info);


private:
	std::string		action_name;
	std::string		action_info;
	Identifier		action_id;
};

} // namespace client

#endif // __INCLUDED_CLIENT_ACTION_H__