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/*
client/action.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_ACTION_H__
#define __INCLUDED_CLIENT_ACTION_H__
#include <string>
namespace client
{
/**
* @brief a client action key slot.
* Actions are interpreted directly by the client and do not go throught the
* command system. Actions are state keys: an action is enabled for as long
* as the corresponding key is pressed down.
*/
class Action
{
public:
/**
* @brief type definition for the action type identifier
* */
enum Identifier
{
None = 0,
Console,
Left, Right, Up, Down,
RollLeft, RollRight,
StrafeUp, StrafeDown,
StrafeLeft, StrafeRight,
ThrustUp, ThrustDown,
Afterburner, Reverse,
Control,
LookLeft, LookRight, LookUp, LookDown,
ZoomIn, ZoomOut,
Fire,
FreeLook
};
/**
* @brief define a new action
* */
Action(const char *name, Identifier action, const char *description = 0);
/**
* @brief default destructor
* */
~Action();
/**
* @brief action name
* */
inline std::string const & name() const
{
return _name;
}
/**
* @brief action type identifier
* */
inline Identifier id() const
{
return _id;
}
/**
* @brief text description
* */
inline std::string const & description() const
{
return _description;
}
/**
* @brief set the action's description
* */
void set_description(const char *description);
private:
std::string _name;
std::string _description;
Identifier _id;
};
} // namespace client
#endif // __INCLUDED_CLIENT_ACTION_H__
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