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/*
client/buymenu.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "ui/ui.h"
#include "ui/button.h"
#include "ui/paint.h"
#include "client/buymenu.h"
#include "core/info.h"
#include "core/application.h"
namespace client
{
BuyMenu::BuyMenu(ui::Widget *parent, const char * label) : ui::Window(parent)
{
set_border(false);
set_background(true);
if (label)
set_label(label);
else
set_label("buymenu");
// model pane (left)
menu_modelpane = new ui::Window(this);
menu_modelpane->set_label("modelpane");
menu_modelpane->set_background(true);
menu_modelpane->set_border(true);
menu_closebutton = new ui::Button(menu_modelpane, "Close","view hide");
menu_modelview = new ui::ModelView(menu_modelpane);
menu_modelview->set_label("modelview");
menu_modelview->set_background(false);
menu_modelview->set_border(true);
// text pane (right)
menu_textpane = new ui::Window(this);
menu_textpane->set_label("textpane");
menu_textpane->set_background(true);
menu_textpane->set_border(true);
menu_namelabel = new ui::Label(menu_textpane);
menu_namelabel->set_label("infolabel");
menu_namelabel->set_background(false);
menu_namelabel->set_border(false);
menu_namelabel->set_font(ui::root()->font_large());
menu_namelabel->set_alignment(ui::AlignCenter);
menu_buybutton = new ui::Button(menu_textpane, "Buy");
menu_scrollpane = new ui::ScrollPane(menu_textpane, menu_infotext);
menu_scrollpane->set_background(false);
menu_scrollpane->set_border(false);
menu_scrollpane->set_alignment(ui::AlignTop);
menu_infotimestamp = 0;
menu_inforecord = 0;
menu_modelpane->raise(); // DEBUG
hide();
}
BuyMenu::~BuyMenu()
{
}
void BuyMenu::set_item(std::string const & itemtype, std::string const & itemname)
{
menu_itemtype.assign(itemtype);
aux::to_label(menu_itemtype);
menu_itemname.assign(itemname);
aux::to_label(menu_itemname);
menu_buybutton->set_command("remote buy " + itemtype + ' ' + itemname + "; view hide");
menu_buybutton->set_label("buy " + itemname);
menu_infotext.clear();
menu_namelabel->set_text(0);
menu_modelview->set_modelname(0);
core::Info *info = core::game()->info(itemtype+'/'+itemname);
if (info) {
menu_namelabel->set_text(info->name());
menu_modelview->set_modelname(info->modelname());
for (core::Info::Text::iterator it = info->text().begin(); it != info->text().end(); it++) {
menu_infotext.push_back((*it));
}
menu_infotimestamp = info->timestamp();
} else {
menu_infotext.push_back("Information is not available");
menu_infotimestamp = 0;
}
menu_inforecord = info;
}
void BuyMenu::resize()
{
const float smallmargin = ui::UI::elementsize.height();
set_size(parent()->size());
// reposition model pane (left)
menu_modelpane->set_size(ui::UI::elementsize.width() * 1.5f, height() - smallmargin * 4.0f);
menu_modelpane->set_location(smallmargin, smallmargin * 2.0f);
menu_closebutton->set_size(ui::UI::elementsize);
menu_closebutton->set_location((menu_modelpane->width() - menu_closebutton->width()) * 0.5f,
menu_modelpane->height() - menu_closebutton->height() - ui::UI::elementsize.height() * 0.5f);
menu_modelview->set_size(menu_modelpane->width()-8, menu_modelpane->width()-8);
menu_modelview->set_location(4, 4);
// reposition text pane (right)
menu_textpane->set_size(width() - smallmargin * 3.0f - menu_modelpane->width(), height() - smallmargin * 4.0f);
menu_textpane->set_location(smallmargin * 2.0f + menu_modelpane->width(), smallmargin * 2.0f);
menu_buybutton->set_size(ui::UI::elementsize);
menu_buybutton->set_location((menu_textpane->width() - menu_buybutton->width()) * 0.5f,
menu_textpane->height() - menu_buybutton->height() - ui::UI::elementsize.height() * 0.5f);
menu_namelabel->set_size(menu_textpane->width(), menu_namelabel->font()->height() * 2.0f);
menu_namelabel->set_location(0, 4);
menu_scrollpane->set_size(menu_textpane->width() - 8, menu_buybutton->top() - menu_namelabel->bottom() - 8 );
menu_scrollpane->set_location(4, menu_namelabel->bottom() + 4);
}
void BuyMenu::draw()
{
// update content if necessary
if (menu_infotimestamp && (menu_infotimestamp != menu_inforecord->timestamp()))
set_item(menu_itemtype, menu_itemname);
}
}
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