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/*
   client/buymenu.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_CLIENT_BUYMENU_H__
#define __INCLUDED_CLIENT_BUYMENU_H__

#include "core/info.h"
#include "ui/container.h"
#include "ui/button.h"
#include "ui/label.h"
#include "ui/modelview.h"
#include "ui/window.h"
#include "ui/scrollpane.h"

namespace client
{

/// The buy menu is used to trade a single item, like a ship or an upgrade
class BuyMenu : public ui::Window
{
public:
	/// create a new menu
	BuyMenu(ui::Widget *parent, const char * label = 0);
	~BuyMenu();

	void set_item(std::string const & itemtype, std::string const & itemname);

protected:
	/// resize event
	virtual void resize();

	/// draw event
	virtual void draw();

	/// keypress event handler
	virtual bool on_keypress(const int key, const unsigned int modifier);
private:

	ui::Window		*menu_modelpane;
	ui::Window		*menu_textpane;
	ui::Label		*menu_namelabel;
	ui::ScrollPane		*menu_scrollpane;

	ui::Button		*menu_closebutton;
	ui::Button		*menu_buybutton;

	ui::ModelView		*menu_modelview;

	std::string		menu_itemtype;
	std::string		menu_itemname;

	core::Info		*menu_inforecord;
	ui::Text		menu_infotext;
	unsigned long	menu_infotimestamp;
};

}

#endif // __INCLUDED_CLIENT_BUYMENU_H__