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/*
client/camera.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_CAMERA_H__
#define __INCLUDED_CLIENT_CAMERA_H__
#include "render/render.h"
namespace client {
/// camera functions
/** The functions in this class perform the transformations
* for the camera eye location. The camera always looks at (0,0,0)
*/
class Camera
{
public:
Camera();
~Camera();
/// enum indicating the camera mode
enum Mode {Free, Track, Overview};
/// draw the OpenGL camera transformation
void draw(float elapsed);
/// rotate the camera left
void rotate_left();
/// rotate the camera right
void rotate_right();
/// rotate the camera up
void rotate_up();
/// rotate the camera down
void rotate_down();
/// switch to next camera mode
void nextmode();
/// camera target
/** The location the camera is looking at */
math::Vector3f target;
/// target yaw, angle in XZ plane, positive is looking left
float yaw_target;
/// target pitch, angle in XZ plane, positive is looking left
float pitch_target;
/// distance from the camera to the target
float distance;
/// current camera mode
Mode mode;
protected:
/// current yaw, angle in XZ plane, positive is looking left
float yaw_current;
/// current pitch, angle in XY, positive is looking up
float pitch_current;
/// default pitch in mode::Track
float pitch_track;
/// default pitch in mode::Overview
float pitch_overview;
/// default offset increment
float offset_inc;
};
} // namespace client
#endif // __INCLUDED_CLIENT_CAMERA_H__
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