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/*
client/chat.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "auxiliary/functions.h"
#include "client/chat.h"
#include "client/client.h"
#include "core/core.h"
#include "core/gameinterface.h"
#include "sys/sys.h"
#include "ui/ui.h"
namespace client
{
const size_t DEFAULT_CHAT_LOG_SIZE = 2048;
const size_t DEFAULT_CHAT_HISTO_SIZE = 512;
Chat::Chat(ui::Widget *parent) : ui::Window(parent)
{
set_label("chat");
history.clear();
history.push_back("");
history_pos = history.rbegin();
chat_scrollpane = new ui::ScrollPane(this, chat_log);
chat_scrollpane->set_border(false);
chat_scrollpane->set_label("text");
chat_playerlist = new ui::ListView(this);
chat_playerlist->set_label("playerlist");
chat_input = new ui::InputBox(this);
chat_input->set_border(false);
set_prompt();
chat_input->set_focus();
set_background(true);
set_visible(false);
chat_small = false;
chat_playerlist_timestamp = 0;
}
Chat::~Chat()
{
history.clear();
}
void Chat::clear()
{
chat_log.clear();
chat_input->clear();
chat_playerlist->clear();
chat_playerlist_timestamp = 0;
}
void Chat::set_small_view(bool small_chat_view)
{
chat_small = small_chat_view;
resize();
}
void Chat::event_text(const std::string & text)
{
while (chat_log.size() >= DEFAULT_CHAT_LOG_SIZE) {
chat_log.pop_front();
}
chat_log.push_back(text);
}
void Chat::show()
{
Window::show();
history_pos = history.rbegin();
(*history_pos).clear();
chat_input->set_text((*history_pos));
chat_scrollpane->set_scroll(0);
}
void Chat::toggle()
{
if (visible())
hide();
else
show();
}
bool Chat::on_keypress(const int key, const unsigned int modifier)
{
// number of lines to scroll
const size_t scroll_offset = 3;
History::reverse_iterator upit;
switch (key) {
case SDLK_ESCAPE:
if (visible()) {
hide();
return true;
} else {
return false;
}
case SDLK_RETURN:
if (chat_input->text().size()) {
// store input into history
while (history.size() >= DEFAULT_CHAT_HISTO_SIZE) {
history.pop_front();
}
if (chat_input->text().c_str()[0] == '/' || chat_input->text().c_str()[0] == '\\') {
core::cmd() << &chat_input->text().c_str()[1] << std::endl;
} else {
// FIXME semi-column ; truncates the command
//core::cmd() << "say " << chat_input->text() << std::endl;
client()->say(chat_input->text());
}
(*history.rbegin()) = chat_input->text();
history.push_back("");
history_pos = history.rbegin();
chat_input->set_text((*history_pos));
if (chat_small)
hide();
} else {
hide();
}
return true;
break;
case SDLK_UP:
upit = history_pos;
++upit;
if (upit != history.rend()) {
history_pos = upit;
chat_input->set_text((*history_pos));
}
return true;
break;
case SDLK_DOWN:
if (history_pos != history.rbegin()) {
--history_pos;
chat_input->set_text((*history_pos));
}
return true;
break;
case SDLK_PAGEUP:
chat_scrollpane->inc_scroll(scroll_offset);
return true;
break;
case SDLK_PAGEDOWN:
chat_scrollpane->dec_scroll(scroll_offset);
return true;
break;
}
return false;
}
void Chat::set_prompt()
{
if (chat_input->text().size() && chat_input->text()[0] == '/') {
chat_input->set_prompt("^BCommand^F:^B ");
} else {
chat_input->set_prompt("^BSay^F:^B ");
}
}
void Chat::draw()
{
if (!chat_small && (chat_playerlist_timestamp != core::game()->playerlist_timestamp())) {
update_player_list();
}
set_prompt();
ui::Window::draw();
}
void Chat::update_player_list()
{
chat_playerlist->clear();
for (core::GameInterface::Players::const_iterator it = core::game()->players().begin(); it != core::game()->players().end(); it++) {
ui::ListItem *listitem = new ui::ListItem(chat_playerlist, (*it)->name().c_str());
listitem->set_height(listitem->font()->height() * 1.5f);
listitem->set_sortkey(aux::text_strip_lowercase((*it)->name()));
}
chat_playerlist->sort();
chat_playerlist_timestamp = core::game()->playerlist_timestamp();
}
void Chat::resize()
{
const float fontmargin = ui::root()->font_large()->height();
if (chat_small) {
chat_playerlist->hide();
chat_scrollpane->hide();
} else {
chat_playerlist->show();
chat_scrollpane->show();
// player names
chat_playerlist->set_size(ui::UI::elementsize.width(), height() - fontmargin * 3.0f);
chat_playerlist->set_location(width() - ui::UI::elementsize.width() - fontmargin, fontmargin);
// chat text
chat_scrollpane->set_size(width() - ui::UI::elementsize.width() - fontmargin * 3.0f, height() - fontmargin * 3.0f);
chat_scrollpane->set_location(fontmargin, fontmargin);
}
// input bar
chat_input->set_location(fontmargin, height() - fontmargin);
chat_input->set_size(width() - 2.0f * fontmargin , fontmargin);
}
} // namespace client
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