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/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <SDL/SDL.h>
#include <iostream>
#include <cmath>
#include <iomanip>
#include "audio/audio.h"
#include "audio/sources.h"
#include "client/client.h"
#include "client/video.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
#include "core/loader.h"
#include "core/zone.h"
#include "render/render.h"
#include "ui/ui.h"
namespace client
{
core::Cvar *cl_framerate = 0;
core::Cvar *cl_frametime = 0;
Client app;
//--- public ------------------------------------------------------
Client *client()
{
return &app;
}
void run(int count, char **arguments)
{
std::cout << core::name() << " " << core::version() << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init(count, arguments);
app.run();
app.shutdown();
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init(int count, char **arguments)
{
client_view = 0;
con_print << "^BInitializing client..." << std::endl;
// initialize core
core::Cvar::sv_private = core::Cvar::set("sv_private", "0");
core::Application::init(count, arguments);
// engine variables
cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive);
cl_framerate->set_info("[int] client framerate in frames/sec");
// player info variables
core::Cvar *cvar = 0;
cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[str] player name");
cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player primary color");
cvar = core::Cvar::get("cl_colorsecond", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player secondary color");
cvar = core::Cvar::get("rconpassword", "", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[string] password for remote console access");
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// initialize user interface
ui::init();
client_view = new View(ui::root());
// Initialize the video subsystem
if (!video::init()) {
quit(1);
}
// initialize input
input::init();
// initialize audio
audio::init();
// add engine functions
core::Func *func = 0;
func = core::Func::add("r_restart", Client::func_r_restart);
func->set_info("restart render subsystem");
func = core::Func::add("ui_chat", Client::func_ui_chat);
func->set_info("toggle chat window");
func = core::Func::add("ui_chatsmall", Client::func_ui_chatsmall);
func->set_info("toggle small chat window");
func = core::Func::add("snd_restart", Client::func_snd_restart);
func->set_info("restart audio subsystem");
previous_timestamp = 0;
}
void Client::run()
{
con_print << "^BRunning client..." << std::endl;
// default framerate 125fps, 8 milliseconds
Uint32 client_frame_lenght = 8;
Uint32 client_current_timestamp = 0;
Uint32 client_previous_timestamp = 0;
while (true) {
// current time in microseconds
client_current_timestamp = SDL_GetTicks();
// calculate the desired frame length
if (cl_framerate->value() < 0) {
(*cl_framerate) = 0.0f;
} else if (cl_framerate->value() > 1000.0f) {
(*cl_framerate) = 1000.0f;
}
if (cl_framerate->value()) {
client_frame_lenght = (Uint32) roundf(1000.0f / cl_framerate->value());
} else {
client_frame_lenght = 0;
}
// only advance per microsecond frame
Uint32 d = client_current_timestamp - client_previous_timestamp;
if ((d > 0)) {
if (d >= client_frame_lenght) {
frame(client_current_timestamp);
client_previous_timestamp = client_current_timestamp;
} else {
SDL_Delay(client_frame_lenght - d);
}
} else {
SDL_Delay(1);
}
}
}
void Client::frame(unsigned long timestamp)
{
input::frame();
core::Application::frame(timestamp);
if (!connected()) {
std::string module_label(core::Loader::label());
// load the intro if nothing is running
if (load("intro")) {
connect("");
if (module_label.size())
load(module_label);
}
// show the console if everything fails
if (!connected() && !ui::console()->visible()) {
ui::console()->toggle();
}
} else if (!ui::root()->active()) {
// show the main menu on non-interactive modules
if (!core::game()->interactive()) {
ui::root()->show_menu("main");
// show the join menu when player does not control an entity
} else if (core::game()->time() && !core::localcontrol()) {
ui::root()->show_menu("join");
// show the view menu when docked
} else if (core::localcontrol() && core::localplayer()->view()) {
ui::root()->show_menuview("main");
}
} else {
if (core::localcontrol()) {
// hide join menu
if (ui::root()->active()->label().compare("join") == 0) {
ui::root()->hide_menu();
// hide view menu
} else if (!core::localplayer()->view() && (ui::root()->active()->label().compare("view") == 0)) {
ui::root()->hide_menu();
}
}
}
video::frame((float)(timestamp - previous_timestamp) / 1000.0f);
previous_timestamp = timestamp;
}
void Client::shutdown()
{
con_print << "^BShutting down client..." << std::endl;
if (connected()) disconnect();
core::Func::remove("r_restart");
core::Func::remove("ui_chat");
core::Func::remove("ui_chatsmall");
core::Func::remove("snd_restart");
audio::shutdown();
input::shutdown();
video::shutdown();
ui::shutdown();
core::Application::shutdown();
quit(0);
}
/* -- notifications from core::Application ------------------------- */
void Client::notify_connect()
{
view()->notify()->clear();
view()->chat()->clear();
ui::root()->hide_menu();
}
void Client::notify_disconnect()
{
audio::reset();
render::reset();
input::reset();
view()->notify()->clear();
view()->chat()->clear();
}
void Client::notify_zonechange()
{
render::unload();
}
void Client::notify_sound(const char *name)
{
audio::play(name);
}
void Client::notify_message(const char *message)
{
std::string text(message);
notify_message(core::Message::Info, text);
}
void Client::notify_message(const std::string &message)
{
notify_message(core::Message::Info, message);
}
void Client::notify_message(const core::Message::Channel channel, const std::string &message)
{
switch(channel) {
case core::Message::Info: // Info message
break;
case core::Message::Local: // Chat message in the local zone
break;
case core::Message::RCon: // RCon message
break;
case core::Message::Public: // Public chat message
audio::play("com/chat");
break;
case core::Message::Private: // Private chat message
audio::play("com/priv");
break;
default:
break;
}
if (view()) {
view()->chat()->event_text(message);
view()->notify()->event_text(message);
}
con_print << message << std::endl;
}
//--- engine functions --------------------------------------------
void Client::func_snd_restart(std::string const &args)
{
// unload entity sounds
for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
core::Entity *entity = (*it).second;
if (ext_sound(entity))
delete ext_sound(entity);
}
audio::reset();
}
void Client::func_r_restart(std::string const &args)
{
video::restart();
}
void Client::func_ui_chat(std::string const &args)
{
if (core::application()->connected()) {
client()->view()->chat()->set_small_view(false);
client()->view()->chat()->toggle();
}
}
void Client::func_ui_chatsmall(std::string const &args)
{
if (core::application()->connected()) {
client()->view()->chat()->set_small_view(true);
client()->view()->chat()->toggle();
}
}
} // namespace client
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