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/*
   client/client.cc
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include <SDL/SDL.h>

#include <iostream>
#include <iomanip>
#include <cmath>
#include <cstdlib>

#include "audio/audio.h"
#include "audio/sources.h"
#include "client/client.h"
#include "client/video.h"
#include "client/input.h"
#include "client/soundext.h"
#include "client/savegamemenu.h"
#include "core/core.h"
#include "core/loader.h"
#include "core/zone.h"
#include "filesystem/filesystem.h"
#include "render/render.h"
#include "ui/ui.h"

namespace client
{

core::Cvar *cl_framerate = 0;
core::Cvar *cl_frametime = 0;

Client app;

//--- public ------------------------------------------------------


Client *client()
{
	return &app;
}

void run(int count, char **arguments)
{
	std::cout << core::name() << " " << core::version() << std::endl;

	for (int i = 0; i < count; i++)
		std::cout << arguments[i] << " ";
	std::cout << std::endl;

	app.init(count, arguments);
	app.run();
	app.shutdown();
}

//--- private -----------------------------------------------------

void Client::quit(int status)
{
	SDL_Quit();
	core::Application::quit(status);
}

void Client::init(int count, char **arguments)
{
	client_mainwindow = 0;
	con_print << "^BInitializing client..." << std::endl;

	// initialize core
	core::Cvar::sv_private = core::Cvar::set("sv_private", "0");
	core::Application::init(count, arguments);

	// engine variables
	cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive);
	cl_framerate->set_info("[int] client framerate in frames/sec");

	// player info variables
	core::Cvar *cvar = 0;

	cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[str] player name");

	cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[r g b] player primary color");

	cvar = core::Cvar::get("cl_colorsecond", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[r g b] player secondary color");

	cvar = core::Cvar::get("rconpassword", "", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[string] password for remote console access");
	
	snd_volume = core::Cvar::get("snd_volume", "0.8", core::Cvar::Archive);
	snd_volume->set_info("[float] master volume from 0 (mute) to 1 (max volume)");
	
	snd_engines = core::Cvar::get("snd_engines", "1", core::Cvar::Archive);
	snd_engines->set_info("[bool] enable or disable engine sounds");

	snd_doppler = core::Cvar::get("snd_doppler", "0", core::Cvar::Archive);
	snd_doppler->set_info("[bool] enable or disable doppler effect");
	
	// initialize SDL, but do not initialize any subsystems
	SDL_Init(0);

	// initialize user interface
	ui::init();

	client_mainwindow = new MainWindow(ui::root());
	
	// FIXME needs to be a mainwindow child
	client_testmodelwindow = new TestModelWindow(ui::root());
	client_testmodelwindow->hide();
	
	// Initialize the video subsystem
	if (!video::init()) {
		quit(1);
	}

	// initialize audio
	audio::init();

	// initialize input
	input::init();

	// add engine functions
	core::Func *func = 0;

	func = core::Func::add("r_restart", Client::func_r_restart);
	func->set_info("restart render subsystem");

	func = core::Func::add("snd_restart", Client::func_snd_restart);
	func->set_info("restart audio subsystem");

	func = core::Func::add("list_ui", func_list_ui);
	func->set_info("list user interface widgets");

	func = core::Func::add("list_menu", func_list_menu);
	func->set_info("list available menus");

	func = core::Func::add("ui", func_ui);
	func->set_info("[command] user interface functions");

	func = core::Func::add("ui_restart", func_ui_restart);
	func->set_info("reload user interface files");

	func = core::Func::add("ui_console", func_ui_console);
	func->set_info("toggle console");

	func = core::Func::add("ui_chat", func_ui_chat);
	func->set_info("toggle chat window");

	func = core::Func::add("ui_chatbar", func_ui_chatbar);
	func->set_info("toggle chat bar");
	
	func = core::Func::add("ui_inventory", func_ui_inventory);
	func->set_info("toggle inventory");

	func = core::Func::add("ui_map", func_ui_map);
	func->set_info("toggle map");

	func = core::Func::add("ui_menu", func_ui_menu);
	func->set_info("toggle main menu");
	
	func = core::Func::add("testmodel", func_testmodel);
	func->set_info("[str] load and view a single 3D model");

	func = core::Func::add("menu", func_menu);
	func->set_info("[command] menu functions");

	func = core::Func::add("view", func_view);
	func->set_info("[command] view menu functions");
	
	func = core::Func::add("loadgame", func_loadgame);
	func->set_info("[filename] load game");
	
	func = core::Func::add("savegame", func_savegame);
	func->set_info("[filename] [description] save game");

	previous_timestamp = 0;
}

void Client::run()
{
	con_print << "^BRunning client..." << std::endl;

	// seed random generator
	unsigned int seed = (unsigned int) SDL_GetTicks();
	srand(seed);

	// default framerate 125fps, 8 milliseconds
	unsigned long client_frame_lenght = 8;
	unsigned long  client_current_timestamp = 0;

	while (true) {
		// current time in microseconds
		client_current_timestamp = timestamp();

		// calculate the desired frame length
		if (cl_framerate->value() < 0) {
			(*cl_framerate) = 0.0f;
		} else if (cl_framerate->value() > 1000.0f) {
			(*cl_framerate) = 1000.0f;
		}

		if (cl_framerate->value()) {
			client_frame_lenght = (unsigned long) floorf(1000.0f / cl_framerate->value());
			if (client_frame_lenght < 1)
				client_frame_lenght = 1;
		} else {
			client_frame_lenght = 1;
		}

		frame();
		
		// sleep for the remainder of the frame
		const unsigned long elapsed = timestamp() - client_current_timestamp;
		if (elapsed < client_frame_lenght - 1) {
			sys::sleep (client_frame_lenght - elapsed -1);
		}
		
		while (timestamp() < client_current_timestamp + client_frame_lenght) {
			// busy waiting for the last microsecond
		}
	}

}

void Client::frame()
{
	input::frame();

	core::Application::frame();

	if (!connected()) {
		
		const std::string module_label(core::Loader::label());
		
		if (!ui::console()->visible()) {

			// load the intro if nothing is running
			if (load("intro")) {
				connect("");
				if (module_label.size())
					load(module_label);
			} else {
				ui::console()->toggle();
			}
		}
		
		if (client_mainwindow->visible()) {
			client_mainwindow->hide();
		}
		
	} else {
		if (client_mainwindow->hidden()) {
			client_mainwindow->show();
		}
		
		if (ui::console()->visible()) {
			ui::console()->raise();
			ui::console()->set_focus();
		}		
	}

	const float now = timestamp();
	video::frame((float)(now - previous_timestamp) / 1000.0f);
	previous_timestamp = now;
}

void Client::shutdown()
{
	con_print << "^BShutting down client..." << std::endl;

	if (connected()) disconnect();

	core::Func::remove("r_restart");
	core::Func::remove("snd_restart");
	core::Func::remove("list_menu");
	core::Func::remove("list_ui");
	core::Func::remove("ui");
	core::Func::remove("ui_restart");
	core::Func::remove("ui_console");
	core::Func::remove("ui_chat");
	core::Func::remove("ui_chatbar");
	core::Func::remove("ui_map");
	core::Func::remove("ui_menu");
	core::Func::remove("menu");
	core::Func::remove("view");

	audio::shutdown();

	input::shutdown();

	video::shutdown();

	ui::shutdown();

	core::Application::shutdown();

	quit(0);
}

/* -- notifications from core::Application ------------------------- */

void Client::notify_connect()
{
	video::set_loader_message();
	video::frame_loader();

	mainwindow()->clear();
}

void Client::notify_disconnect()
{
	mainwindow()->gamewindow()->hide();
	mainwindow()->clear();
	
	model::Material::clear();
	audio::reset();
	render::reset();
	input::reset();
	model::Material::init();
}

void Client::notify_zonechange()
{
	video::set_loader_message();
	video::frame_loader();

	// unload entity sounds
	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
		core::Entity *entity = (*it).second;

		if (ext_sound(entity))
			delete ext_sound(entity);
	}

	render::unload();
}

void Client::notify_message(const char *message)
{
	std::string text(message);
	notify_message(core::Message::Info, text);
}

void Client::notify_message(const std::string &message)
{
	notify_message(core::Message::Info, message);
}

void Client::notify_message(const core::Message::Channel channel, const std::string &message)
{

	switch (channel) {

		case core::Message::Info:	// Info message
			break;
		
		case core::Message::RCon:	// RCon message
			break;

		case core::Message::Public:	// Public chat message
			audio::play("com/chat");
			break;

		case core::Message::Local:	// Local chat message
			break;

		case core::Message::Private:	// Private chat message
			audio::play("com/priv");
			break;

		case core::Message::Sound:	// Sound event
			
			audio::play(message.c_str());
			// a sound event prints nothing to the console
			return;
			
		default:
			break;
	}

	if (mainwindow()) {
		mainwindow()->event_text(message);
	}

	con_print << message << std::endl;
}

void Client::notify_loader(const std::string &message)
{
	video::set_loader_message(message.c_str());
}

//--- engine functions --------------------------------------------

void Client::func_snd_restart(std::string const &args)
{
	// unload entity sounds
	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
		core::Entity *entity = (*it).second;

		if (ext_sound(entity))
			delete ext_sound(entity);
	}

	audio::reset();
}

void Client::func_r_restart(std::string const &args)
{
	video::restart();
	video::set_loader_message();
	video::frame_loader();
}

/* ---- func_ui ---------------------------------------------------- */

void Client::func_ui_console(std::string const &args)
{
	ui::console()->toggle();
}

// list user interface widgets
void Client::func_list_ui(std::string const &args)
{
	if (ui::root()) {
		ui::root()->list();
	}
}

void Client::func_ui_restart(std::string const &args)
{
	if (ui::root()) {
		ui::root()->load_settings();
	}
}

void Client::func_list_menu(std::string const &args)
{
	if (ui::root()) {
		// FIXME ui::root()->list_menus();
	}
}

// help for the global ui functions
void Client::func_ui_help()
{
	con_print << "^BUser interface functions" << std::endl;
	con_print << "  ui help          show this help" << std::endl;
	con_print << "  ui debug         toggle debug mode" << std::endl;
	con_print << "  ui list          list widgets" << std::endl;
	con_print << "  ui visible       list visible widgets" << std::endl;
	con_print << "  ui restart       reload user interface files" << std::endl;
}

// global ui functions
void Client::func_ui(std::string const &args)
{
	if (!ui::root()) {
		con_warn << "User Interface not available!" << std::endl;
		return;
	}

	if (!args.size()) {
		func_ui_help();
		return;
	}
	std::stringstream argstr(args);
	std::string command;
	argstr >> command;
	aux::to_label(command);

	if (command.compare("help") == 0) {
		func_ui_help();
		
	} else if (command.compare("debug") == 0) {
		ui::UI::ui_debug = !ui::UI::ui_debug;
		
	} else if (command.compare("list") == 0) {
		ui::root()->list();
		
	} else if (command.compare("visible") == 0) {
		ui::root()->list_visible();
		
	} else if (command.compare("restart") == 0) {
		ui::root()->load_settings();
		
	} else {
		func_ui_help();
	}
}

// help for the global menu functions
void Client::func_menu_help()
{
	con_print << "^Bmenu functions" << std::endl;
	con_print << "^RTODO" << std::endl;
}

void Client::show_menu(const char *menu)
{
	client()->client_mainwindow->mainmenu()->show_menu(menu);
}

// global menu fuctions
void Client::func_menu(std::string const &args)
{
	if (!ui::root()) {
		con_warn << "User Interface not available!" << std::endl;
		return;
	}

	if (!args.size()) {
		func_menu_help();
		return;
	}

	std::stringstream argstr(args);
	std::string command;
	argstr >> command;

	aux::to_label(command);
	
	if (command.compare("help") == 0) {
		func_menu_help();
		
	} else if (command.compare("hide") == 0) {
		client()->client_mainwindow->mainmenu()->hide();
				
	} else if (command.compare("close") == 0) {
		client()->client_mainwindow->mainmenu()->hide();

	} else if (command.compare("default") == 0) {
		client()->client_mainwindow->mainmenu()->show_default();

	} else if (command.compare("list") == 0) {
		// TODO client_mainwindow->mainmenu()->list();

	} else {
		show_menu(command.c_str());
	}
}

// used by keybinds to open the main menu
void Client::func_ui_menu(std::string const &args)
{
	if (client()->connected()) {
		if (client()->client_mainwindow->mainmenu()->visible()) {
			client()->client_mainwindow->mainmenu()->hide();
		} else {
			// show the main menu on non-interactive modules
			if (!core::game()->interactive()) {
				show_menu("main");
			} else {
				show_menu("game");
			}
		}
	} else {
		con_print << "Not connected." << std::endl;
	}
}

// used by keybinds to open the chat view
void Client::func_ui_chat(std::string const &args)
{
	if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
		client()->mainwindow()->gamewindow()->toggle_chat();
	}
}

// used by keybinds to open the chat bar
void Client::func_ui_chatbar(std::string const &args)
{
	if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
		client()->mainwindow()->gamewindow()->toggle_chatbar();
	}
}

// used by keybinds to open the inventory view
void Client::func_ui_inventory(std::string const &args)
{
	if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
		client()->mainwindow()->gamewindow()->toggle_inventory();
	}
}

// used by keybinds to open the map view
void Client::func_ui_map(std::string const &args)
{
	if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
		client()->mainwindow()->gamewindow()->toggle_map();
	}
}

// used by views and keybinds and to open entity views
void Client::func_view(std::string const &args)
{
	if (client()->mainwindow()) {
		client()->mainwindow()->gamewindow()->show_menu(args);
	}
}

// open the testmodel window
void Client::func_testmodel(std::string const &args)
{
	// if testmodel is called from the command line, no module has been loaded yet
	if (!client()->connected()) {
		const std::string module_label(core::Loader::label());
		
		// load the intro if nothing is running
		if (client()->load("intro")) {
			client()->connect("");
			if (module_label.size())
				client()->load(module_label);
		}
	}
	
	if (!client()->connected()) {
		client()->client_testmodelwindow->hide();
		ui::console()->show();
		return;
	}
	
	std::string modelname(args);
	aux::trim(modelname);
	
	if (!modelname.size()) {
		con_print << "usage: testmodel [model name]" << std::endl;
	}

	//video::set_loader_message();
	//video::frame_loader();
	
	client()->client_testmodelwindow->set_modelname(modelname);
	client()->client_testmodelwindow->raise();	// raise the window
	client()->client_testmodelwindow->show();

	if (ui::console()->visible()) {
		ui::console()->raise();
		ui::console()->set_focus();
	}
}

// quick load
void Client::func_savegame(std::string const &args)
{
	std::stringstream argstr(args);
	std::string savename;
	std::string descr;
	
	argstr >> savename;
	aux::to_label(savename);
	
	if (!savename.size()) {
		savename.assign("quicksave");
		descr.assign("QUICKSAVE");
	} else {
		std::string word;
		while(argstr >> word)
		{
			if (descr.size()) {
				descr += ' ';
			}
			descr.append(word);	
		}
	}
	SaveGameMenu::savegame(savename, descr);
}

// quik save
void Client::func_loadgame(std::string const &args)
{
	std::stringstream argstr(args);
	std::string savename;
	argstr >> savename;
	aux::to_label(savename);
	
	if (!savename.size()) {
		savename.assign("quicksave");
	}	
	SaveGameMenu::loadgame(savename);
}

} // namespace client