1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
|
/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <SDL/SDL.h>
#include <iostream>
#include <cmath>
#include <iomanip>
#include "audio/audio.h"
#include "audio/sources.h"
#include "client/client.h"
#include "client/video.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
#include "core/loader.h"
#include "core/zone.h"
#include "render/render.h"
#include "ui/ui.h"
namespace client
{
core::Cvar *cl_framerate = 0;
core::Cvar *cl_frametime = 0;
Client app;
//--- public ------------------------------------------------------
Client *client()
{
return &app;
}
void run(int count, char **arguments)
{
std::cout << core::name() << " " << core::version() << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init(count, arguments);
app.run();
app.shutdown();
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init(int count, char **arguments)
{
client_view = 0;
con_print << "^BInitializing client..." << std::endl;
// initialize core
core::Cvar::sv_private = core::Cvar::set("sv_private", "0");
core::Application::init(count, arguments);
// engine variables
cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive);
cl_framerate->set_info("[int] client framerate in frames/sec");
// player info variables
core::Cvar *cvar = 0;
cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[str] player name");
cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player primary color");
cvar = core::Cvar::get("cl_colorsecond", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player secondary color");
cvar = core::Cvar::get("rconpassword", "", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[string] password for remote console access");
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// initialize user interface
ui::init();
client_view = new View(ui::root());
// Initialize the video subsystem
if (!video::init()) {
quit(1);
}
// initialize input
input::init();
// initialize audio
audio::init();
// add engine functions
core::Func *func = 0;
func = core::Func::add("r_restart", Client::func_r_restart);
func->set_info("restart render subsystem");
func = core::Func::add("ui_chat", Client::func_ui_chat);
func->set_info("toggle chat window");
func = core::Func::add("ui_chatsmall", Client::func_ui_chatsmall);
func->set_info("toggle small chat window");
func = core::Func::add("ui_map", Client::func_ui_map);
func->set_info("toggle map");
func = core::Func::add("snd_restart", Client::func_snd_restart);
func->set_info("restart audio subsystem");
previous_timestamp = 0;
}
void Client::run()
{
con_print << "^BRunning client..." << std::endl;
// default framerate 125fps, 8 milliseconds
Uint32 client_frame_lenght = 8;
Uint32 client_current_timestamp = 0;
Uint32 client_previous_timestamp = 0;
while (true) {
// current time in microseconds
client_current_timestamp = SDL_GetTicks();
// calculate the desired frame length
if (cl_framerate->value() < 0) {
(*cl_framerate) = 0.0f;
} else if (cl_framerate->value() > 1000.0f) {
(*cl_framerate) = 1000.0f;
}
if (cl_framerate->value()) {
client_frame_lenght = (Uint32) roundf(1000.0f / cl_framerate->value());
} else {
client_frame_lenght = 0;
}
// only advance per microsecond frame
Uint32 d = client_current_timestamp - client_previous_timestamp;
if ((d > 0)) {
if (d >= client_frame_lenght) {
frame(client_current_timestamp);
client_previous_timestamp = client_current_timestamp;
} else {
SDL_Delay(client_frame_lenght - d);
}
} else {
SDL_Delay(1);
}
}
}
void Client::frame(unsigned long timestamp)
{
input::frame();
core::Application::frame(timestamp);
if (!connected()) {
std::string module_label(core::Loader::label());
// load the intro if nothing is running
if (load("intro")) {
connect("");
if (module_label.size())
load(module_label);
}
// show the console if everything fails
if (!connected() && !ui::console()->visible()) {
ui::console()->toggle();
}
} else if (!ui::root()->active()) {
// show the main menu on non-interactive modules
if (!core::game()->interactive()) {
ui::root()->show_menu("main");
// show the join menu when player does not control an entity
} else if (core::game()->time() && !core::localcontrol()) {
ui::root()->show_menu("join");
// show the view menu when docked
} else if (core::localcontrol() && core::localplayer()->view()) {
ui::root()->show_menuview("main");
}
} else {
if (core::localcontrol()) {
// hide join menu
if (ui::root()->active()->label().compare("join") == 0) {
ui::root()->hide_menu();
// hide view menu
} else if (!core::localplayer()->view() && (ui::root()->active()->label().compare("view") == 0)) {
ui::root()->hide_menu();
}
}
}
video::frame((float)(timestamp - previous_timestamp) / 1000.0f);
previous_timestamp = timestamp;
}
void Client::shutdown()
{
con_print << "^BShutting down client..." << std::endl;
if (connected()) disconnect();
core::Func::remove("r_restart");
core::Func::remove("ui_chat");
core::Func::remove("ui_chatsmall");
core::Func::remove("snd_restart");
audio::shutdown();
input::shutdown();
video::shutdown();
ui::shutdown();
core::Application::shutdown();
quit(0);
}
/* -- notifications from core::Application ------------------------- */
void Client::notify_connect()
{
view()->notify()->clear();
view()->chat()->clear();
ui::root()->hide_menu();
}
void Client::notify_disconnect()
{
audio::reset();
render::reset();
input::reset();
view()->notify()->clear();
view()->chat()->clear();
}
void Client::notify_zonechange()
{
render::unload();
}
void Client::notify_sound(const char *name)
{
audio::play(name);
}
void Client::notify_message(const char *message)
{
std::string text(message);
notify_message(core::Message::Info, text);
}
void Client::notify_message(const std::string &message)
{
notify_message(core::Message::Info, message);
}
void Client::notify_message(const core::Message::Channel channel, const std::string &message)
{
switch(channel) {
case core::Message::Info: // Info message
break;
case core::Message::Local: // Chat message in the local zone
break;
case core::Message::RCon: // RCon message
break;
case core::Message::Public: // Public chat message
audio::play("com/chat");
break;
case core::Message::Private: // Private chat message
audio::play("com/priv");
break;
default:
break;
}
if (view()) {
view()->chat()->event_text(message);
view()->notify()->event_text(message);
}
con_print << message << std::endl;
}
//--- engine functions --------------------------------------------
void Client::func_snd_restart(std::string const &args)
{
// unload entity sounds
for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
core::Entity *entity = (*it).second;
if (ext_sound(entity))
delete ext_sound(entity);
}
audio::reset();
}
void Client::func_r_restart(std::string const &args)
{
video::restart();
}
void Client::func_ui_chat(std::string const &args)
{
if (core::application()->connected()) {
client()->view()->chat()->set_small_view(false);
client()->view()->chat()->toggle();
}
}
void Client::func_ui_chatsmall(std::string const &args)
{
if (core::application()->connected()) {
client()->view()->chat()->set_small_view(true);
client()->view()->chat()->toggle();
}
}
void Client::func_ui_map(std::string const &args)
{
if (core::application()->connected()) {
client()->view()->map()->toggle();
}
}
} // namespace client
|