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/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
// project headers
#include "client/client.h"
#include "client/video.h"
#include "client/camera.h"
#include "client/console.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
#include "game/game.h"
// SDL headers
#include <SDL/SDL.h>
// C++ headers
#include <iostream>
#include <cmath>
namespace client
{
//--- private definition ------------------------------------------
/// client application implementation
class Client : public core::Application
{
public:
/// initialize the client Client
virtual void init();
/// run the client Client
virtual void run();
/// shutdown the client Client
virtual void shutdown();
/// quit the client Client
virtual void quit(int status);
};
Client app;
//--- engine functions --------------------------------------------
extern "C" void func_r_restart(std::stringstream &args)
{
video::shutdown();
console::flush();
if (!video::init()) {
console::flush();
app.quit(1);
}
}
//--- public ------------------------------------------------------
game::Game game;
void main(int count, char **arguments)
{
std::cout << "The Osirion Project " << VERSION << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init();
app.run();
app.shutdown();
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init()
{
con_print << "Initializing client..." << std::endl;
// initialize core
core::Application::init();
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// Initialize the video subsystem
if (!video::init()) {
console::flush();
quit(1);
}
// initialize console
console::init();
// initialize input
input::init();
// add engine functions
core::func::add("r_restart", func_r_restart);
}
void Client::run()
{
con_print << "Running client..." << std::endl;
Uint32 chrono = SDL_GetTicks();
while (true) {
Uint32 current = SDL_GetTicks();
// overflow protection ~49 days
if (current < chrono) {
chrono = current;
}
// run a core frame
float seconds = ((float)(current - chrono)) / 1000.0f;
core::Application::frame(seconds);
// run a video frame
video::frame(seconds);
// process input
input::frame(seconds);
// update the main loop chronometer
chrono = current;
}
}
void Client::shutdown()
{
con_print << "Shutting down client..." << std::endl;
console::flush();
// remove engine functions
core::func::remove("r_restart");
console::shutdown();
console::flush();
input::shutdown();
console::flush();
video::shutdown();
console::flush();
core::Application::shutdown();
console::flush();
quit(0);
}
} // namespace client
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