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/*
   client/client.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include <SDL/SDL.h>

#include <iostream>
#include <cmath>
#include <iomanip>

#include "audio/audio.h"
#include "audio/sources.h"
#include "client/chat.h"
#include "client/client.h"
#include "client/video.h"
#include "client/console.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"

namespace client 
{

core::Cvar *cl_framerate = 0;
core::Cvar *cl_frametime = 0;

Client app;

//--- engine functions --------------------------------------------

void func_snd_restart(std::string const &args)
{
	// unload entity sounds
	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
		core::Entity *entity = (*it).second;
		if (entity->state())
			entity->state()->clearsound();
	}

	audio::shutdown();

	audio::init();
}

void func_r_restart(std::string const &args)
{
	video::shutdown();

	if (!video::init()) {
		app.quit(1);
	}

	input::reset();
}

//--- public ------------------------------------------------------

void client_main(int count, char **arguments)
{
	std::cout << core::name() << " " << core::version() << std::endl;

	for (int i =0; i < count; i++)
		std::cout << arguments[i] << " ";
	std::cout << std::endl;

	app.init(count, arguments);
	app.run();
	app.shutdown();
}

Client *client()
{
	return &app;
}

//--- private -----------------------------------------------------

void Client::quit(int status)
{
	SDL_Quit();
	core::Application::quit(status);
}

void Client::init(int count, char **arguments)
{
	con_print << "^BInitializing client..." << std::endl;
	
	// initialize core
	core::Cvar::sv_dedicated = core::Cvar::set("sv_private", "0");
	core::Application::init(count, arguments);
	Console::init();

	// client variables
	core::Cvar *cvar = 0;
	cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[str] player name");

	cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[r g b] player primary color");

	cvar = core::Cvar::get("cl_colorsecond", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
	cvar->set_info("[r g b] player secondary color");
	
	cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive);
	cl_framerate->set_info("[int] client framerate in frames/sec");

	// initialize SDL, but do not initialize any subsystems
	SDL_Init(0);

	// Initialize the video subsystem
	if (!video::init()) {
		quit(1);
	}

	// initialize console
	chat::init();
	
	// initialize input
	input::init();

	// initialize audio
	audio::init();
	
	// add engine functions
	core::Func *func = 0;

	func = core::Func::add("r_restart", (core::FuncPtr) func_r_restart);
	func->set_info("restart render subsystem");

	func = core::Func::add("snd_restart", (core::FuncPtr) func_snd_restart);
	func->set_info("restart audio subsystem");
}

void Client::run()
{
	con_print << "^BRunning client..." << std::endl;

	// default framerate 125fps, 8 milliseconds
	Uint32 client_frame_lenght = 8;
	
	Uint32 client_previous_timestamp = 0;
	Uint32 client_current_timestamp = 0;
	
	console()->flush();
	console()->clear_notify();

	while (true) {
		// current time in microseconds
		client_current_timestamp = SDL_GetTicks();
			
		// calculate the desired frame length
		if (cl_framerate->value() < 0) {
			(*cl_framerate) = 0.0f;
		} else if (cl_framerate->value() > 1000.0f) {
			(*cl_framerate) = 1000.0f;
		}

		if (cl_framerate->value()) {			
			client_frame_lenght = (Uint32) roundf(1000.0f / cl_framerate->value());
		} else {
			client_frame_lenght = 0;
		}
		
		// only advance per microsecond frame
		Uint32 d = client_current_timestamp - client_previous_timestamp;
		if ((d > 0)) {
			if (d >= client_frame_lenght) {
				float elapsed = (float)(d) / 1000.f;
				core::Application::frame(elapsed);
				video::frame(elapsed);
				input::frame(elapsed);

				client_previous_timestamp = client_current_timestamp;
			} else {
				SDL_Delay(client_frame_lenght - d);
			}
		} else {
			SDL_Delay(1);
		}
	}

}

void Client::shutdown()
{
	con_print << "^BShutting down client..." << std::endl;

	core::Func::remove("r_restart");

	core::Func::remove("snd_restart");

	chat::shutdown();

	audio::shutdown();

	Console::shutdown();

	input::shutdown();

	video::shutdown();

	core::Application::shutdown();

	quit(0);
}

void Client::notify_sound(const char * name)
{
	audio::play(name);
}

void Client::notify_remove_sound(size_t source)
{
	audio::Sources::remove(source);
}

void Client::notify_message(std::string const & message)
{
	con_print << message << std::endl;
	console()->notify(message);
}

void Client::notify_zoneclear(core::Zone *zone)
{
	// FIXME unload zone textures
	/*
	if (!zone)
		return;

	for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content.end(); i++) {
		core:: Entity *entity = (*it);
	
		if (entity->type() == core::Entity::Globe) { 		
			core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);
			if (globe->render_texture)
				render::Textures::unload(render_texture);
			
	}

	if (zone->sky_texture()) {
		render::Textures::unload(zone->sky_texture());
		zone->set_sky_texture(0);
	}
	*/
}

} // namespace client