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/*
   client/client.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

// project headers
#include "client/client.h"
#include "client/video.h"
#include "client/camera.h"
#include "client/console.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
#include "game/game.h"

// SDL headers
#include <SDL/SDL.h>

// C++ headers
#include <iostream>
#include <cmath>

namespace client 
{

//--- private definition ------------------------------------------
/// client application implementation
class Client : public core::ApplicationInterface
{
public:
	/// initialize the client Client
	virtual void init();

	/// run the client Client
	virtual void run();

	/// shutdown the client Client
	virtual void shutdown();

	/// quit the client Client
	virtual void quit(int status);
};

Client app;

//--- public ------------------------------------------------------
game::Game game;

void main(int count, char **arguments)
{
	std::cout << "The Osirion Project " << VERSION << std::endl;
	for (int i =0; i < count; i++)
		std::cout << arguments[i] << " ";
	std::cout << std::endl;

	app.init();
	app.run();
	app.shutdown();
}

//--- private -----------------------------------------------------

void Client::quit(int status)
{
	SDL_Quit();
	core::ApplicationInterface::quit(status);
}

void Client::init()
{
	con_print << "Initializing client..." << std::endl;
	// initialize core
	core::ApplicationInterface::init();

	// Initialize the video subsystem
	if (!client::video::init())
		quit(1);

	// initialize console
	console::init();

	// initialize input
	input::init();
}

void Client::run()
{
	con_print << "Running client..." << std::endl;

	Uint32 chrono = SDL_GetTicks();

	while (true) {
		Uint32 current = SDL_GetTicks();

		// overflow protection ~49 days
		if (current < chrono) {
			chrono = current;
		}

		// run a core frame
		float seconds = ((float)(current - chrono)) / 1000.0f;
		core::ApplicationInterface::frame(seconds);

		// run a video frame
		video::frame(seconds);

		// process input
		input::frame(seconds);

		// update the main loop chronometer
		chrono = current;
	}

}

void Client::shutdown()
{
	con_print << "Shutting down client..." << std::endl;
	console::flush();

	console::shutdown();
	console::flush();

	input::shutdown();
	console::flush();

	video::shutdown();
	console::flush();

	core::ApplicationInterface::shutdown();
	console::flush();

	quit(0);
}

} // namespace client