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/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <SDL/SDL.h>
#include <iostream>
#include <cmath>
#include <iomanip>
#include "client/chat.h"
#include "client/client.h"
#include "client/video.h"
#include "client/camera.h"
#include "client/console.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
namespace client
{
core::Cvar *cl_framerate = 0;
//--- private definition ------------------------------------------
/// client application implementation
class Client : public core::Application
{
public:
/// initialize the client Client
virtual void init(int count, char **arguments);
/// run the client Client
virtual void run();
/// shutdown the client Client
virtual void shutdown();
/// quit the client Client
virtual void quit(int status);
};
Client app;
//--- engine functions --------------------------------------------
void func_r_restart(std::stringstream &args)
{
video::shutdown();
console::flush();
if (!video::init()) {
console::flush();
app.quit(1);
}
}
//--- public ------------------------------------------------------
void client_main(int count, char **arguments)
{
std::cout << core::name() << " " << core::version() << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init(count, arguments);
app.run();
app.shutdown();
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init(int count, char **arguments)
{
con_print << "Initializing client..." << std::endl;
// initialize core
core::Cvar::sv_dedicated = core::Cvar::set("sv_private", "0");
core::Application::init(count, arguments);
// client variables
core::Cvar *cvar = 0;
cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[str] client player name");
cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] client player clor");
cl_framerate = core::Cvar::get("cl_framerate", "120", core::Cvar::Archive);
cl_framerate->set_info("client framerate in frames/sec");
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// Initialize the video subsystem
if (!video::init()) {
console::flush();
quit(1);
}
// initialize console
console::init();
chat::init();
// initialize input
input::init();
// add engine functions
core::Func *func = 0;
func = core::Func::add("r_restart", (core::FuncPtr) func_r_restart);
func->set_info("restart render subsystem");
}
void Client::run()
{
con_print << "Running client..." << std::endl;
Uint32 client_framerate = (Uint32)(1000/120);
Uint32 elapsed = 0;
while (true) {
Uint32 chrono = SDL_GetTicks();
core::Application::frame((float)elapsed / 1000.0f);
video::frame((float)elapsed / 1000.0f);
input::frame((float)elapsed / 1000.0f);
Uint32 current = SDL_GetTicks();
elapsed = current - chrono;
if (cl_framerate->value()) {
client_framerate = (Uint32) (1000.0f / cl_framerate->value());
if (client_framerate && (elapsed < client_framerate)) {
SDL_Delay(client_framerate - elapsed);
elapsed = client_framerate;
}
};
//con_debug << "tick " << std::setw(8) << chrono << " " << std::setw(8) << current << " " << elapsed;
}
}
void Client::shutdown()
{
con_print << "Shutting down client..." << std::endl;
console::flush();
// remove engine functions
core::Func::remove("r_restart");
chat::shutdown();
console::shutdown();
console::flush();
input::shutdown();
console::flush();
video::shutdown();
console::flush();
core::Application::shutdown();
console::flush();
quit(0);
}
} // namespace client
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