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/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <SDL/SDL.h>
#include <iostream>
#include <iomanip>
#include <cmath>
#include <cstdlib>
#include "audio/audio.h"
#include "audio/sources.h"
#include "client/client.h"
#include "client/video.h"
#include "client/input.h"
#include "client/soundext.h"
#include "client/savegamemenu.h"
#include "core/core.h"
#include "core/loader.h"
#include "core/zone.h"
#include "filesystem/filesystem.h"
#include "render/render.h"
#include "ui/ui.h"
namespace client
{
core::Cvar *cl_framerate = 0;
core::Cvar *cl_frametime = 0;
Client app;
//--- public ------------------------------------------------------
Client *client()
{
return &app;
}
void run(int count, char **arguments)
{
con_print << " command line ";
for (int i = 0; i < count; i++) {
con_print << arguments[i] << " ";
}
con_print << std::endl;
app.init(count, arguments);
app.run();
app.shutdown();
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init(int count, char **arguments)
{
client_mainwindow = 0;
con_print << "^BInitializing client..." << std::endl;
// initialize core
core::Cvar::sv_private = core::Cvar::set("sv_private", "0");
core::Application::init(count, arguments);
// engine variables
cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive);
cl_framerate->set_info("[int] client framerate in frames/sec");
// player info variables
core::Cvar *cvar = 0;
cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[str] player name");
cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player primary color");
cvar = core::Cvar::get("cl_colorsecond", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player secondary color");
cvar = core::Cvar::get("rconpassword", "", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[string] password for remote console access");
snd_volume = core::Cvar::get("snd_volume", "0.8", core::Cvar::Archive);
snd_volume->set_info("[float] master volume from 0 (mute) to 1 (max volume)");
snd_engines = core::Cvar::get("snd_engines", "1", core::Cvar::Archive);
snd_engines->set_info("[bool] enable or disable engine sounds");
snd_doppler = core::Cvar::get("snd_doppler", "0", core::Cvar::Archive);
snd_doppler->set_info("[bool] enable or disable doppler effect");
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// initialize user interface
ui::init();
client_mainwindow = new MainWindow(ui::root());
// FIXME needs to be a mainwindow child
client_testmodelwindow = new TestModelWindow(ui::root());
client_testmodelwindow->hide();
// Initialize the video subsystem
if (!video::init()) {
quit(1);
}
// initialize audio
audio::init();
// initialize input
input::init();
// add engine functions
core::Func *func = 0;
func = core::Func::add("r_restart", Client::func_r_restart);
func->set_info("restart render subsystem");
func = core::Func::add("snd_restart", Client::func_snd_restart);
func->set_info("restart audio subsystem");
func = core::Func::add("list_ui", func_list_ui);
func->set_info("list user interface widgets");
func = core::Func::add("list_menu", func_list_menu);
func->set_info("list available menus");
func = core::Func::add("ui", func_ui);
func->set_info("[command] user interface functions");
func = core::Func::add("ui_restart", func_ui_restart);
func->set_info("reload user interface files");
func = core::Func::add("ui_console", func_ui_console);
func->set_info("toggle console");
func = core::Func::add("ui_chat", func_ui_chat);
func->set_info("toggle chat window");
func = core::Func::add("ui_chatbar", func_ui_chatbar);
func->set_info("toggle chat bar");
func = core::Func::add("ui_inventory", func_ui_inventory);
func->set_info("toggle inventory");
func = core::Func::add("ui_map", func_ui_map);
func->set_info("toggle map");
func = core::Func::add("ui_menu", func_ui_menu);
func->set_info("toggle main menu");
func = core::Func::add("testmodel", func_testmodel);
func->set_info("[str] load and view a single 3D model");
func = core::Func::add("menu", func_menu);
func->set_info("[command] menu functions");
func = core::Func::add("view", func_view);
func->set_info("[command] view menu functions");
func = core::Func::add("loadgame", func_loadgame);
func->set_info("[filename] load game");
func = core::Func::add("savegame", func_savegame);
func->set_info("[filename] [description] save game");
previous_timestamp = 0;
}
void Client::run()
{
con_print << "^BRunning client..." << std::endl;
// seed random generator
unsigned int seed = (unsigned int) SDL_GetTicks();
srand(seed);
// default framerate 125fps, 8 milliseconds
unsigned long client_frame_lenght = 8;
unsigned long client_current_timestamp = 0;
while (true) {
// current time in microseconds
client_current_timestamp = timestamp();
// calculate the desired frame length
if (cl_framerate->value() < 0) {
(*cl_framerate) = 0.0f;
} else if (cl_framerate->value() > 1000.0f) {
(*cl_framerate) = 1000.0f;
}
if (cl_framerate->value()) {
client_frame_lenght = (unsigned long) floorf(1000.0f / cl_framerate->value());
if (client_frame_lenght < 1)
client_frame_lenght = 1;
} else {
client_frame_lenght = 1;
}
frame();
// sleep for the remainder of the frame
const unsigned long elapsed = timestamp() - client_current_timestamp;
if (elapsed < client_frame_lenght - 1) {
sys::sleep (client_frame_lenght - elapsed -1);
}
while (timestamp() < client_current_timestamp + client_frame_lenght) {
// busy waiting for the last microsecond
}
}
}
void Client::frame()
{
input::frame();
core::Application::frame();
if (!connected()) {
const std::string module_label(core::Loader::label());
if (!ui::console()->visible()) {
// load the intro if nothing is running
if (load("intro")) {
connect("");
if (module_label.size())
load(module_label);
} else {
ui::console()->toggle();
}
}
if (client_mainwindow->visible()) {
client_mainwindow->hide();
}
} else {
if (client_mainwindow->hidden()) {
client_mainwindow->show();
}
if (ui::console()->visible()) {
ui::console()->raise();
ui::console()->set_focus();
}
}
const float now = timestamp();
video::frame((float)(now - previous_timestamp) / 1000.0f);
previous_timestamp = now;
}
void Client::shutdown()
{
con_print << "^BShutting down client..." << std::endl;
if (connected()) disconnect();
core::Func::remove("r_restart");
core::Func::remove("snd_restart");
core::Func::remove("list_menu");
core::Func::remove("list_ui");
core::Func::remove("ui");
core::Func::remove("ui_restart");
core::Func::remove("ui_console");
core::Func::remove("ui_chat");
core::Func::remove("ui_chatbar");
core::Func::remove("ui_map");
core::Func::remove("ui_menu");
core::Func::remove("menu");
core::Func::remove("view");
audio::shutdown();
input::shutdown();
video::shutdown();
ui::shutdown();
core::Application::shutdown();
quit(0);
}
/* -- notifications from core::Application ------------------------- */
void Client::notify_connect()
{
video::set_loader_message();
video::frame_loader();
mainwindow()->clear();
}
void Client::notify_disconnect()
{
mainwindow()->gamewindow()->hide();
mainwindow()->clear();
model::Material::clear();
audio::reset();
render::reset();
input::reset();
model::Material::init();
}
void Client::notify_zonechange()
{
video::set_loader_message();
video::frame_loader();
// unload entity sounds
for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
core::Entity *entity = (*it).second;
if (ext_sound(entity))
delete ext_sound(entity);
}
render::unload();
}
void Client::notify_message(const char *message)
{
std::string text(message);
notify_message(core::Message::Info, text);
}
void Client::notify_message(const std::string &message)
{
notify_message(core::Message::Info, message);
}
void Client::notify_message(const core::Message::Channel channel, const std::string &message)
{
switch (channel) {
case core::Message::Info: // Info message
break;
case core::Message::RCon: // RCon message
break;
case core::Message::Public: // Public chat message
audio::play("com/chat");
break;
case core::Message::Local: // Local chat message
break;
case core::Message::Private: // Private chat message
audio::play("com/priv");
break;
case core::Message::Sound: // Sound event
audio::play(message.c_str());
// a sound event prints nothing to the console
return;
default:
break;
}
if (mainwindow()) {
mainwindow()->event_text(message);
}
con_print << message << std::endl;
}
void Client::notify_loader(const std::string &message)
{
video::set_loader_message(message.c_str());
}
//--- engine functions --------------------------------------------
void Client::func_snd_restart(std::string const &args)
{
// unload entity sounds
for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
core::Entity *entity = (*it).second;
if (ext_sound(entity))
delete ext_sound(entity);
}
audio::reset();
}
void Client::func_r_restart(std::string const &args)
{
video::restart();
video::set_loader_message();
video::frame_loader();
}
/* ---- func_ui ---------------------------------------------------- */
void Client::func_ui_console(std::string const &args)
{
ui::console()->toggle();
}
// list user interface widgets
void Client::func_list_ui(std::string const &args)
{
if (ui::root()) {
ui::root()->list();
}
}
void Client::func_ui_restart(std::string const &args)
{
if (ui::root()) {
ui::root()->load_settings();
}
}
void Client::func_list_menu(std::string const &args)
{
if (ui::root()) {
// FIXME ui::root()->list_menus();
}
}
// help for the global ui functions
void Client::func_ui_help()
{
con_print << "^BUser interface functions" << std::endl;
con_print << " ui help show this help" << std::endl;
con_print << " ui debug toggle debug mode" << std::endl;
con_print << " ui list list widgets" << std::endl;
con_print << " ui visible list visible widgets" << std::endl;
con_print << " ui restart reload user interface files" << std::endl;
}
// global ui functions
void Client::func_ui(std::string const &args)
{
if (!ui::root()) {
con_warn << "User Interface not available!" << std::endl;
return;
}
if (!args.size()) {
func_ui_help();
return;
}
std::stringstream argstr(args);
std::string command;
argstr >> command;
aux::to_label(command);
if (command.compare("help") == 0) {
func_ui_help();
} else if (command.compare("debug") == 0) {
ui::UI::ui_debug = !ui::UI::ui_debug;
} else if (command.compare("list") == 0) {
ui::root()->list();
} else if (command.compare("visible") == 0) {
ui::root()->list_visible();
} else if (command.compare("restart") == 0) {
ui::root()->load_settings();
} else {
func_ui_help();
}
}
// help for the global menu functions
void Client::func_menu_help()
{
con_print << "^Bmenu functions" << std::endl;
con_print << "^RTODO" << std::endl;
}
void Client::show_menu(const char *menu)
{
client()->client_mainwindow->mainmenu()->show_menu(menu);
}
// global menu fuctions
void Client::func_menu(std::string const &args)
{
if (!ui::root()) {
con_warn << "User Interface not available!" << std::endl;
return;
}
if (!args.size()) {
func_menu_help();
return;
}
std::stringstream argstr(args);
std::string command;
argstr >> command;
aux::to_label(command);
if (command.compare("help") == 0) {
func_menu_help();
} else if (command.compare("hide") == 0) {
client()->client_mainwindow->mainmenu()->hide();
} else if (command.compare("close") == 0) {
client()->client_mainwindow->mainmenu()->hide();
} else if (command.compare("default") == 0) {
client()->client_mainwindow->mainmenu()->show_default();
} else if (command.compare("list") == 0) {
// TODO client_mainwindow->mainmenu()->list();
} else {
show_menu(command.c_str());
}
}
// used by keybinds to open the main menu
void Client::func_ui_menu(std::string const &args)
{
if (client()->connected()) {
if (client()->client_mainwindow->mainmenu()->visible()) {
client()->client_mainwindow->mainmenu()->hide();
} else {
// show the main menu on non-interactive modules
if (!core::game()->interactive()) {
show_menu("main");
} else {
show_menu("game");
}
}
} else {
con_print << "Not connected." << std::endl;
}
}
// used by keybinds to open the chat view
void Client::func_ui_chat(std::string const &args)
{
if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
client()->mainwindow()->gamewindow()->toggle_chat();
}
}
// used by keybinds to open the chat bar
void Client::func_ui_chatbar(std::string const &args)
{
if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
client()->mainwindow()->gamewindow()->toggle_chatbar();
}
}
// used by keybinds to open the inventory view
void Client::func_ui_inventory(std::string const &args)
{
if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
client()->mainwindow()->gamewindow()->toggle_inventory();
}
}
// used by keybinds to open the map view
void Client::func_ui_map(std::string const &args)
{
if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) {
client()->mainwindow()->gamewindow()->toggle_map();
}
}
// used by views and keybinds and to open entity views
void Client::func_view(std::string const &args)
{
if (client()->mainwindow()) {
client()->mainwindow()->gamewindow()->show_menu(args);
}
}
// open the testmodel window
void Client::func_testmodel(std::string const &args)
{
// if testmodel is called from the command line, no module has been loaded yet
if (!client()->connected()) {
const std::string module_label(core::Loader::label());
// load the intro if nothing is running
if (client()->load("intro")) {
client()->connect("");
if (module_label.size())
client()->load(module_label);
}
}
if (!client()->connected()) {
client()->client_testmodelwindow->hide();
ui::console()->show();
return;
}
std::string modelname(args);
aux::trim(modelname);
if (!modelname.size()) {
con_print << "usage: testmodel [model name]" << std::endl;
}
//video::set_loader_message();
//video::frame_loader();
client()->client_testmodelwindow->set_modelname(modelname);
client()->client_testmodelwindow->raise(); // raise the window
client()->client_testmodelwindow->show();
if (ui::console()->visible()) {
ui::console()->raise();
ui::console()->set_focus();
}
}
// quick load
void Client::func_savegame(std::string const &args)
{
std::stringstream argstr(args);
std::string savename;
std::string descr;
argstr >> savename;
aux::to_label(savename);
if (!savename.size()) {
savename.assign("quicksave");
descr.assign("QUICKSAVE");
} else {
std::string word;
while(argstr >> word)
{
if (descr.size()) {
descr += ' ';
}
descr.append(word);
}
}
SaveGameMenu::savegame(savename, descr);
}
// quik save
void Client::func_loadgame(std::string const &args)
{
std::stringstream argstr(args);
std::string savename;
argstr >> savename;
aux::to_label(savename);
if (!savename.size()) {
savename.assign("quicksave");
}
SaveGameMenu::loadgame(savename);
}
} // namespace client
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