1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <SDL/SDL.h>
#include <iostream>
#include <cmath>
#include <iomanip>
#include "audio/audio.h"
#include "audio/sources.h"
#include "client/chat.h"
#include "client/client.h"
#include "client/video.h"
#include "client/console.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
namespace client
{
core::Cvar *cl_framerate = 0;
Client app;
//--- engine functions --------------------------------------------
void func_r_restart(std::string const &args)
{
video::shutdown();
if (!video::init()) {
app.quit(1);
}
}
//--- public ------------------------------------------------------
void client_main(int count, char **arguments)
{
std::cout << core::name() << " " << core::version() << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init(count, arguments);
app.run();
app.shutdown();
}
Client *client()
{
return &app;
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init(int count, char **arguments)
{
con_print << "^BInitializing client..." << std::endl;
// initialize core
core::Cvar::sv_dedicated = core::Cvar::set("sv_private", "0");
core::Application::init(count, arguments);
Console::init();
// client variables
core::Cvar *cvar = 0;
cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[str] player name");
cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player color");
cl_framerate = core::Cvar::get("cl_framerate", "120", core::Cvar::Archive);
cl_framerate->set_info("[int] client framerate in frames/sec");
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// Initialize the video subsystem
if (!video::init()) {
quit(1);
}
// initialize console
chat::init();
// initialize input
input::init();
// initialize audio
audio::init();
// add engine functions
core::Func *func = 0;
func = core::Func::add("r_restart", (core::FuncPtr) func_r_restart);
func->set_info("restart render subsystem");
}
void Client::run()
{
con_print << "^BRunning client..." << std::endl;
Uint32 client_framerate = (Uint32)(1000/120);
Uint32 elapsed = 0;
console()->flush();
console()->clear_notify();
while (true) {
Uint32 chrono = SDL_GetTicks();
core::Application::frame((float)elapsed / 1000.0f);
video::frame((float)elapsed / 1000.0f);
input::frame((float)elapsed / 1000.0f);
Uint32 current = SDL_GetTicks();
elapsed = current - chrono;
if (cl_framerate->value()) {
client_framerate = (Uint32) (1000.0f / cl_framerate->value());
if (client_framerate && (elapsed < client_framerate)) {
SDL_Delay(client_framerate - elapsed);
elapsed = client_framerate;
}
};
}
}
void Client::shutdown()
{
con_print << "^BShutting down client..." << std::endl;
core::Func::remove("r_restart");
chat::shutdown();
audio::shutdown();
Console::shutdown();
input::shutdown();
video::shutdown();
core::Application::shutdown();
quit(0);
}
void Client::notify_sound(const char * name)
{
audio::play(name);
}
void Client::notify_remove_sound(size_t source)
{
audio::Sources::remove(source);
}
void Client::notify_message(std::string const & message)
{
con_print << message << std::endl;
console()->notify(message);
}
} // namespace client
|