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/*
client/client.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <SDL/SDL.h>
#include <iostream>
#include <cmath>
#include <iomanip>
#include "audio/audio.h"
#include "audio/sources.h"
#include "client/chat.h"
#include "client/client.h"
#include "client/video.h"
#include "client/console.h"
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
#include "core/zone.h"
#include "render/render.h"
namespace client
{
core::Cvar *cl_framerate = 0;
core::Cvar *cl_frametime = 0;
Client app;
//--- engine functions --------------------------------------------
void func_snd_restart(std::string const &args)
{
// unload entity sounds
for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
core::Entity *entity = (*it).second;
if (entity->state())
entity->state()->clearsound();
}
audio::shutdown();
audio::init();
}
void func_r_restart(std::string const &args)
{
video::restart();
}
//--- public ------------------------------------------------------
void client_main(int count, char **arguments)
{
std::cout << core::name() << " " << core::version() << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init(count, arguments);
app.run();
app.shutdown();
}
Client *client()
{
return &app;
}
//--- private -----------------------------------------------------
void Client::quit(int status)
{
SDL_Quit();
core::Application::quit(status);
}
void Client::init(int count, char **arguments)
{
con_print << "^BInitializing client..." << std::endl;
// initialize core
core::Cvar::sv_dedicated = core::Cvar::set("sv_private", "0");
core::Application::init(count, arguments);
Console::init();
// client variables
core::Cvar *cvar = 0;
cvar = core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[str] player name");
cvar = core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player primary color");
cvar = core::Cvar::get("cl_colorsecond", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info);
cvar->set_info("[r g b] player secondary color");
cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive);
cl_framerate->set_info("[int] client framerate in frames/sec");
// initialize SDL, but do not initialize any subsystems
SDL_Init(0);
// Initialize the video subsystem
if (!video::init()) {
quit(1);
}
// initialize console
chat::init();
// initialize input
input::init();
// initialize audio
audio::init();
// add engine functions
core::Func *func = 0;
func = core::Func::add("r_restart", (core::FuncPtr) func_r_restart);
func->set_info("restart render subsystem");
func = core::Func::add("snd_restart", (core::FuncPtr) func_snd_restart);
func->set_info("restart audio subsystem");
}
void Client::run()
{
con_print << "^BRunning client..." << std::endl;
// default framerate 125fps, 8 milliseconds
Uint32 client_frame_lenght = 8;
Uint32 client_previous_timestamp = 0;
Uint32 client_current_timestamp = 0;
console()->flush();
console()->clear_notify();
while (true) {
// current time in microseconds
client_current_timestamp = SDL_GetTicks();
// calculate the desired frame length
if (cl_framerate->value() < 0) {
(*cl_framerate) = 0.0f;
} else if (cl_framerate->value() > 1000.0f) {
(*cl_framerate) = 1000.0f;
}
if (cl_framerate->value()) {
client_frame_lenght = (Uint32) roundf(1000.0f / cl_framerate->value());
} else {
client_frame_lenght = 0;
}
// only advance per microsecond frame
Uint32 d = client_current_timestamp - client_previous_timestamp;
if ((d > 0)) {
if (d >= client_frame_lenght) {
float elapsed = (float)(d) / 1000.f;
core::Application::frame(elapsed);
video::frame(elapsed);
input::frame(elapsed);
client_previous_timestamp = client_current_timestamp;
} else {
SDL_Delay(client_frame_lenght - d);
}
} else {
SDL_Delay(1);
}
}
}
void Client::shutdown()
{
con_print << "^BShutting down client..." << std::endl;
if (connected()) disconnect();
core::Func::remove("r_restart");
core::Func::remove("snd_restart");
chat::shutdown();
audio::shutdown();
Console::shutdown();
input::shutdown();
video::shutdown();
core::Application::shutdown();
quit(0);
}
void Client::notify_sound(const char * name)
{
audio::play(name);
}
void Client::notify_remove_sound(size_t source)
{
audio::Sources::remove(source);
}
void Client::notify_message(core::Message::Channel const channel, std::string const message)
{
switch(channel) {
case core::Message::Info: // Info message
break;
case core::Message::Local: // Chat message in the local zone
break;
case core::Message::RCon: // RCon message
break;
case core::Message::Public: // Public chat message
audio::play("com/chat");
break;
case core::Message::Private: // Private chat message
audio::play("com/priv");
break;
default:
break;
}
con_print << message << std::endl;
console()->notify(message);
}
void Client::notify_zoneclear(core::Zone *zone)
{
if (!zone)
return;
view::clear_zone(zone);
}
void Client::notify_disconnect()
{
// FIXME unload sounds
render::unload();
}
} // namespace client
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