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/*
   client/client.h
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_CLIENT_H__
#define __INCLUDED_CLIENT_H__

// project headers
#include "client/application.h"
#include "client/camera.h"
#include "client/console.h"
#include "client/input.h"
#include "client/video.h"
#include "client/view.h"

#include "core/core.h"
#include "game/game.h"

#include <SDL/SDL.h>

/// client-side functions to render and control the gameworld
/** The client namespace contains the necessary functions to
 *  accept input, send it to the game and renders the result
 */
namespace client {

/// global Application instance;
extern Application application;

/// global Video instance
extern Video video;

/// global Input instance
extern Input input;

/// global View instance
extern View view;

/// global Camera instance
extern Camera camera;

/// global server Console instance
extern Console console;

/// global Game instance
extern game::Game game;

/// current fps
inline float fps() { return (application.current_fps); }

} // namespace client

#endif // __INCLUDED_CLIENT_H__