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/*
client/client.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_H__
#define __INCLUDED_CLIENT_H__
#include "core/application.h"
#include "client/console.h"
#include "client/view.h"
/// client part of the engine
namespace client {
/// client application implementation
class Client : public core::Application
{
public:
/// initialize the client
virtual void init(int count, char **arguments);
/// run the client
virtual void run();
/// shutdown the client
virtual void shutdown();
/// quit the client
virtual void quit(int status);
/// sound notifications from the core
virtual void notify_sound(const char * name);
/// text notifications from the core
virtual void notify_message(const core::Message::Channel channel, const std::string &message);
/// text notifications from the client
void notify_message(const std::string &message);
/// text notifications from the client
void notify_message(const char *message);
/// remove sound source notification
virtual void notify_remove_sound(size_t source);
/// clear zone notification
virtual void notify_zonechange();
/// connect notification
virtual void notify_connect();
/// disconnect notification
virtual void notify_disconnect();
/// the main client view
inline View *view() { return client_view; }
/// the client console
inline Console *console() { return client_console; }
protected:
/// run a client frame
virtual void frame(unsigned long timestamp);
private:
View *client_view;
Console *client_console;
unsigned long previous_timestamp;
};
/// the client main loop
void client_main(int count, char **arguments);
Client *client();
}
#endif // __INCLUDED_CLIENT_H__
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