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/*
client/client.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_H__
#define __INCLUDED_CLIENT_H__
// project headers
#include "client/application.h"
#include "client/camera.h"
#include "client/console.h"
#include "client/input.h"
#include "client/video.h"
#include "client/view.h"
#include "core/core.h"
#include "game/game.h"
/// client-side functions to render and control the gameworld
/** The client namespace contains the necessary functions to
* accept input, send it to the game and renders the result
*/
namespace client {
/// global Application instance;
extern Application application;
/// global Video instance
extern Video video;
/// global Input instance
extern Input input;
/// global View instance
extern View view;
/// global Camera instance
extern Camera camera;
/// global server Console instance
extern Console console;
/// global Game instance
extern game::Game game;
} // namespace client
#endif // __INCLUDED_CLIENT_H__
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