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/*
   client/console.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "client/console.h"
#include "client/video.h"
#include "core/core.h"
#include "render/render.h"

#include <iostream>
#include <cmath>

namespace client {

namespace console {

//--- private definition ------------------------------------------

/// private client console implementation
class Console : public sys::ConsoleInterface {
public:
	/// stream to send normal messages too
	virtual std::ostream & messagestream();

	/// stream to send warning messages too
	virtual std::ostream & warningstream();

	/// stream to send error messages too
	virtual std::ostream & errorstream();
	
	/// stream to send debug messages too
	virtual std::ostream & debugstream();

	/// console text buffer
	std::stringstream buffer;
};

// private client console object
Console console;

// client console input
std::string input;

// console text data
std::deque<std::string> text;

// console visibility
bool console_visible;

//--- engine functions --------------------------------------------

extern "C" void func_con_toggle(std::stringstream &args)
{
	console_visible = !console_visible;
}

//--- public ------------------------------------------------------

void init()
{
	con_print << "Initializing console..." << std::endl;

	console_visible = false;	

	// register our engine functions
	core::func::add("con_toggle", func_con_toggle);
}

void shutdown()
{
	con_print << "Shutting down console..." << std::endl;

	// unregister our engine functions
	core::func::remove("con_toggle");
}

void draw()
{
	using namespace render;
		
	flush();	
	if(!console_visible)
		return;

	float con_height = 0.70f;

	glBindTexture(GL_TEXTURE_2D, render::textures[1]); // bitmaps/conchars.tga

	// draw version below the bottom of the console
	gl::enable(GL_TEXTURE_2D);
	gl::color(0.0f, 1.0f, 0.0f, 0.5f);
	std:: string version = std::string("The Osirion Project ");
	version.append(VERSION);
	draw_text(video::width-CHARWIDTH*(version.size()+1), video::height*con_height-CHARHEIGHT-4, version);
	gl::disable(GL_TEXTURE_2D);

	// draw the transparent console background
	gl::color(1.0f, 1.0f, 1.0f, 0.01f);
	
	gl::begin(gl::Quads);
	gl::vertex(0.0f, 0.0f, 0.0f);
	gl::vertex(video::width, 0.0f,0.0f);
	gl::vertex(video::width,video::height*con_height,0.0f);
	gl::vertex(0,video::height*con_height,0.0f);
	gl::end();
	
	// draw the console text
	gl::enable(GL_TEXTURE_2D);
	std::deque<std::string>::reverse_iterator rit = text.rbegin();
	float y = video::height*con_height-2*CHARHEIGHT-8;
	while (y > 0 && rit < text.rend()) {
		std::string line(*rit);
		
		if (line[0] == '?')
			gl::color(0.7f,0.7f,0.7f, 1.0f);
		else if (line[0] == '*')
			gl::color(1.0f,1.0f,0.0f, 1.0f);
		else if (line[0] == '!')
			gl::color(1.0f,0.0f,0.0f, 1.0f);
		else
			gl::color(1.0f,1.0f,1.0f, 1.0f);
		line.erase(0,2);

		draw_text(CHARWIDTH, y, line);
		y -= CHARHEIGHT;
		++rit;
	}

	// draw the console input
	gl::color(0.0f, 1.0f, 0.0f, 1.0f);
	draw_text(CHARWIDTH, video::height*con_height - CHARHEIGHT - 4, input);

	// draw cursor
	if ((core::time() - ::floorf(core::time())) < 0.5f) {
		std::string cursor("_");
		draw_text(CHARWIDTH*(input.size()+1), video::height*con_height - CHARHEIGHT - 4 , cursor);
	}
	gl::disable(GL_TEXTURE_2D);
}

void flush() 
{
	char line[MAXCMDSIZE];
	while(console.buffer.getline(line, MAXCMDSIZE-1)) {	
		while (text.size() >= MAXCONLINES) {
			text.pop_front();
		}
		text.push_back(std::string(line));
		std::cout << line << std::endl;
	}
	
	console.buffer.clear();
}

void toggle()
{
	console_visible = !console_visible;
}

void handle_keyreleased(SDL_keysym* keysym)
{
	switch( keysym->sym ) {
	case SDLK_RETURN:
		if (input.size()) {
			core::cmd << input << std::endl;
			input.clear();	
		}
		break;
	case SDLK_BACKSPACE:
		if (input.size()) {
			input.erase(input.size()-1, 1);
		}
		break;
	default:
		break;
	}

	if (keysym->sym >= 32 && keysym->sym <= 175) {
		input += (char) keysym->sym;
	}
}

bool visible()
{
	return console_visible;
}

//--- private -----------------------------------------------------

std::ostream & Console::messagestream()
{
	return (buffer << ". ");
}

std::ostream & Console::warningstream()
{
	return (buffer << "* ");
}

std::ostream & Console::errorstream()
{
	return (buffer << "! ");
}

std::ostream & Console::debugstream()
{
	return (buffer << "? ");
}

} // namespace console

} // namespace client