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/*
client/console.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_CONSOLE_H__
#define __INCLUDED_CLIENT_CONSOLE_H__
#include "sys/consoleinterface.h"
#include "ui/window.h"
#include "ui/input.h"
namespace client {
/* -- class ConsoleBuffer ------------------------------------------ */
/// client console buffer
/** stores incoming console messages
*/
class ConsoleBuffer : public sys::ConsoleInterface {
public:
ConsoleBuffer();
~ConsoleBuffer();
};
/* -- class Console ------------------------------------------------ */
/// client system console widget
class Console : public ui::Window {
public:
typedef std::deque<std::string> Text;
Console(Widget *parent);
virtual ~Console();
/// load input history
void load_history();
/// save input history
void save_history();
/// show console
virtual void show();
/// hide console
virtual void hide();
void toggle();
protected:
/// draw event
virtual void event_draw();
/// draw the client console text
virtual void draw();
/// handle keypress events
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
inline Text & log() { return con_buffer.log(); }
// input history
Text history;
Text::reverse_iterator history_pos;
// scroll position
size_t console_scroll;
// input widget
ui::Input *console_input;
// console buffer
static ConsoleBuffer con_buffer;
};
}
#endif // __INCLUDED_CLIENT_CONSOLE_H__
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