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/*
client/console.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_CONSOLE_H__
#define __INCLUDED_CLIENT_CONSOLE_H__
#include "sys/consoleinterface.h"
namespace client {
const size_t MAXNOTIFYLINES = 5;
const size_t MAXHISTOLINES = 512;
/// client console implementation
class Console : public sys::ConsoleInterface {
public:
Console();
virtual ~Console();
/// add notification
void notify(std::string const &message);
/// clear notifications
void clear_notify();
/// draw client notifications or console text
void draw();
/// toggle the console on or off
void toggle();
/// handle keyboard input
void keypressed(unsigned int key);
/// true of the console is visible
inline bool visible() { return console_visible; }
/// load input history
void load_history();
/// save input history
void save_history();
/// clear console
void clear();
/// initialize client console
static void init();
/// shutdown the client console
static void shutdown();
protected:
void draw_console();
void draw_notify();
private:
// notifications
size_t notify_pos;
std::string notify_text[MAXNOTIFYLINES];
float notify_time[MAXNOTIFYLINES];
// input history
std::deque<std::string> history;
std::deque<std::string>::reverse_iterator history_pos;
size_t input_pos;
bool console_visible;
size_t console_scroll;
};
Console *console();
}
#endif // __INCLUDED_CLIENT_CONSOLE_H__
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