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/*
   client/console.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_CLIENT_CONSOLE_H__
#define __INCLUDED_CLIENT_CONSOLE_H__

#include "sys/consoleinterface.h"

#include <SDL/SDL.h>

#include <sstream>
#include <deque>

#define MAXCONLINES 2048

namespace client {

/// client console implementation
class Console : public sys::ConsoleInterface {
public:
	Console();

	/// stream to send normal messages too
	virtual std::ostream & messagestream();

	/// stream to send warning messages too
	virtual std::ostream & warningstream();

	/// stream to send error messages too
	virtual std::ostream & errorstream();
	
	/// stream to send debug messages too
	virtual std::ostream & debugstream();

	/// flush buffer
	void flush();
	
	/// draw the console
	void draw();

	/// toggle the console on or off
	void toggle();
	
	/// true of the console is visible
	inline bool visible() { return console_visible; }

	/// toggle handle keyboard input
	void handle_keyreleased(SDL_keysym* keysym);
	
protected:
	/// console text buffer
	std::stringstream buffer;
	
	/// console text data
	std::deque<std::string> text;

private:
	std::string input;
	bool console_visible;
};

}

#endif // __INCLUDED_CLIENT_CONSOLE_H__