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/*
client/entitymenu.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_ENTITYMENU_H__
#define __INCLUDED_CLIENT_ENTITYMENU_H__
#include "core/entity.h"
#include "ui/container.h"
#include "ui/label.h"
#include "ui/window.h"
namespace client
{
/// entity menu
class EntityMenu : public ui::Window
{
public:
/// create a new menu
EntityMenu(ui::Widget *parent, const char * label = 0);
~EntityMenu();
/* ---- inspectors ----------------------------------------- */
/// entity the current menu was generated for
inline core::Entity *generated_entity() {
return menu_generated_entity;
}
/// the current generated menu
inline const std::string & generated_menu() const {
return menu_generated_menu;
}
/* ---- mutators ------------------------------------------- */
/// generate a menu from menu descriptions
void generate(core::Entity *entity, const char *menulabel);
/// clear the current menu
void clear();
protected:
/// resize event
virtual void resize();
/// keypress event handler
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
ui::Container *menu_container;
core::Entity *menu_generated_entity;
std::string menu_generated_menu;
};
}
#endif // __INCLUDED_CLIENT_ENTITYMENU_H__
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