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/*
   client/entitymenu.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_ENTITYMENU_H__
#define __INCLUDED_CLIENT_ENTITYMENU_H__

#include "core/entity.h"
#include "client/buttonmenu.h"

namespace client
{

/// entity menu
class EntityMenu : public ButtonMenu
{
public:
	/// create a new menu
	EntityMenu(ui::Widget *parent, const char * label = 0);
	~EntityMenu();

	/* ---- inspectors ----------------------------------------- */

	/// entity the current menu was generated for
	inline core::Entity *generated_entity() {
		return menu_generated_entity;
	}

	/// the current generated menu
	inline const std::string & generated_menu() const {
		return menu_generated_menu;
	}

	/* ---- mutators ------------------------------------------- */

	/// generate a menu from menu descriptions
	void generate(core::Entity *entity, const char *menulabel);

protected:
	/// keypress event handler
	virtual bool on_keypress(const int key, const unsigned int modifier);

private:
	core::Entity 		*menu_generated_entity;
	std::string		menu_generated_menu;
};

}

#endif // __INCLUDED_CLIENT_ENTITYMENU_H__