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/*
   client/gamewindow.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_GAMEWINDOW_H__
#define __INCLUDED_CLIENT_GAMEWINDOW_H__

#include "ui/window.h"
#include "ui/label.h"
#include "ui/iconbutton.h"

#include "client/hud.h"

#include "client/chat.h"
#include "client/inventorywindow.h"
#include "client/mapwindow.h"

#include "client/buymenu.h"
#include "client/entitymenu.h"
#include "client/trademenu.h"

namespace client
{

/**
 * @brief the game user interface base widget
 * The GameWindow is drawn if core::localcontrol() is set.
 * It contains the HUD, icons and all menus for game interaction.
 **/
class GameWindow : public ui::Window
{
public:
	GameWindow(ui::Widget *parent = 0);
	virtual ~GameWindow();

	void clear();

	void event_text(const std::string & text);

	/// toggle map window
	void toggle_map();
	
	/// toggle inventory window
	void toggle_inventory();

	/// togge chat window
	void toggle_chat();

	/// toggle chat bar
	void toggle_chatbar();

	/// show entity menus
	void show_menu(const std::string & label);

	inline HUD *hud() {
		return gamewindow_hud;
	}
	
	inline Chat *chat() {
		return gamewindow_chat;
	}
	
	inline MapWindow *map() {
		return gamewindow_map;
	}
	
	inline InventoryWindow *inventory() {
		return gamewindow_inventory;
	}
	
	inline EntityMenu *menu() {
		return gamewindow_entitymenu;
	}

protected:
	/// keypress event handler
	virtual bool on_keypress(const int key, const unsigned int modifier);
	
	virtual void draw();
	virtual void resize();

private:
	HUD		*gamewindow_hud;
	Chat		*gamewindow_chat;
	MapWindow	*gamewindow_map;
	InventoryWindow	*gamewindow_inventory;

	EntityMenu	*gamewindow_entitymenu;
	BuyMenu		*gamewindow_buymenu;
	TradeMenu	*gamewindow_trademenu;

	ui::IconButton	*gamewindow_menubutton;
	ui::IconButton	*gamewindow_dockbutton;
	ui::IconButton	*gamewindow_launchbutton;
	ui::IconButton	*gamewindow_homebutton;
	ui::IconButton	*gamewindow_chatbutton;
	ui::IconButton	*gamewindow_mapbutton;
	ui::IconButton	*gamewindow_inventorybutton;

	
}; 	// class GameWindow

}	// namepace client


#endif	// __INCLUDED_CLIENT_GAMEWINDOW_H__