blob: 6c1ee83cd5d422b78c12adf6d56a06d0345a25e6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/*
client/gamewindow.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_GAMEWINDOW_H__
#define __INCLUDED_CLIENT_GAMEWINDOW_H__
#include "ui/window.h"
#include "ui/label.h"
#include "ui/iconbutton.h"
#include "client/hud.h"
#include "client/chat.h"
#include "client/inventorywindow.h"
#include "client/mapwindow.h"
#include "client/buymenu.h"
#include "client/entitymenu.h"
#include "client/trademenu.h"
namespace client
{
/**
* @brief the game user interface base widget
* The GameWindow is drawn if core::localcontrol() is set.
* It contains the HUD, icons and all menus for game interaction.
**/
class GameWindow : public ui::Window
{
public:
GameWindow(ui::Widget *parent = 0);
virtual ~GameWindow();
void clear();
void event_text(const std::string & text);
/// toggle map window
void toggle_map();
/// toggle inventory window
void toggle_inventory();
/// togge chat window
void toggle_chat();
/// toggle chat bar
void toggle_chatbar();
/// show entity menus
void show_menu(const std::string & label);
inline HUD *hud() {
return gamewindow_hud;
}
inline Chat *chat() {
return gamewindow_chat;
}
inline MapWindow *map() {
return gamewindow_map;
}
inline InventoryWindow *inventory() {
return gamewindow_inventory;
}
inline EntityMenu *menu() {
return gamewindow_entitymenu;
}
protected:
/// keypress event handler
virtual bool on_keypress(const int key, const unsigned int modifier);
virtual void draw();
virtual void resize();
private:
HUD *gamewindow_hud;
Chat *gamewindow_chat;
MapWindow *gamewindow_map;
InventoryWindow *gamewindow_inventory;
EntityMenu *gamewindow_entitymenu;
BuyMenu *gamewindow_buymenu;
TradeMenu *gamewindow_trademenu;
ui::Label *label_viewname;
ui::IconButton *gamewindow_menubutton;
ui::IconButton *gamewindow_dockbutton;
ui::IconButton *gamewindow_launchbutton;
ui::IconButton *gamewindow_homebutton;
ui::IconButton *gamewindow_chatbutton;
ui::IconButton *gamewindow_mapbutton;
ui::IconButton *gamewindow_inventorybutton;
}; // class GameWindow
} // namepace client
#endif // __INCLUDED_CLIENT_GAMEWINDOW_H__
|