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/*
client/hud.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_HUD_H__
#define __INCLUDED_CLIENT_HUD_H__
#include "core/gameinterface.h"
#include "ui/bitmap.h"
#include "ui/toolbar.h"
#include "ui/widget.h"
namespace client
{
/// widget that contains HUD elements
/**
* The contains all user interface elements
* that are only visible if the client is connected
* and the core is running an interactive module
**/
class HUD : public ui::Widget {
public:
/// create a new HUD widget
HUD(ui::Widget *parent=0);
protected:
/// draw hud elements
virtual void draw();
/// rearrange child widgets
virtual void resize();
/// receive keyboard events
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
void draw_offscreen_target(core::Entity *entity, bool is_active_target);
void draw_target(core::Entity *entity, bool is_active_target);
ui::Bitmap *hud_center;
ui::Toolbar *hud_toolbar;
};
}
#endif // __INCLUDED_CLIENT_HUD_H__
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