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/*
   client/hud.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_HUD_H__
#define __INCLUDED_CLIENT_HUD_H__

#include "core/gameinterface.h"
#include "ui/bitmap.h"
#include "ui/toolbar.h"
#include "ui/widget.h"

namespace client
{

/// widget that contains HUD elements
/**
 *  The contains all user interface elements
 *  that are only visible if the client is connected
 *  and the core is running an interactive module
 **/
class HUD : public ui::Widget
{
public:
	/// create a new HUD widget
	HUD(ui::Widget *parent = 0);

protected:
	/// draw hud elements
	virtual void draw();

	/// rearrange child widgets
	virtual void resize();

	/// receive keyboard events
	virtual bool on_keypress(const int key, const unsigned int modifier);

private:

	void draw_offscreen_target(core::Entity *entity, bool is_active_target);

	void draw_target(core::Entity *entity, bool is_active_target);

	ui::Bitmap	*hud_center;
	ui::Toolbar	*hud_toolbar;
	
	ui::Widget	*hud_playerstatus;
	ui::Widget	*hud_enginestatus;
	ui::Widget	*hud_targetstatus;
};

}

#endif // __INCLUDED_CLIENT_HUD_H__