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/*
client/hudplayerstatus.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "client/hudplayerstatus.h"
#include "core/core.h"
#include "core/application.h"
#include "ui/ui.h"
#include "ui/paint.h"
namespace client
{
HUDPlayerStatus::HUDPlayerStatus(ui::Widget *parent) : ui::Widget(parent)
{
set_border(true);
set_background(true);
set_font(ui::root()->font_tiny());
}
void HUDPlayerStatus::draw_background()
{
ui::Paint::draw_material(global_location(), size(), "ui/window");
}
void HUDPlayerStatus::draw()
{
const float padding = font()->width() * 0.25f;
math::Vector2f pos(global_location());
pos[0] += padding;
pos[1] += padding;
math::Vector2f s(width() - 2.0f * padding, height() - 2.0f * padding);
std::ostringstream playerinfostr;
playerinfostr << "^B" << core::localplayer()->name() << '\n';
playerinfostr << "^B" << core::localcontrol()->name() << '\n';
playerinfostr << "^NCredits: " << core::localplayer()->credits();
ui::Paint::set_color(palette()->foreground());
ui::Paint::draw_label(pos, s, font(), playerinfostr.str(), ui::AlignLeft | ui::AlignTop);
}
bool HUDPlayerStatus::on_keypress(const int key, const unsigned int modifier)
{
return false;
}
} // namespace client
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