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/*
client/input.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "client/client.h"
#include "client/input.h"
#include "client/console.h"
#include "client/camera.h"
#include "client/keyboard.h"
#include "SDL/SDL.h"
namespace client
{
namespace input
{
void init()
{
con_print << "Initializing input..." << std::endl;
client::setkeyboardmode(console::visible());
}
void shutdown()
{
con_print << "Shutting down input..." << std::endl;
}
// handle key release for the game world
void keyreleased(const SDL_keysym &keysym)
{
switch( keysym.sym) {
case SDLK_SPACE:
camera::next_mode();
break;
default:
break;
}
}
// handle key press events for the game world
void keypressed(const SDL_keysym &keysym)
{
switch( keysym.sym) {
case SDLK_LEFT:
camera::key_left();
break;
case SDLK_RIGHT:
camera::key_right();
break;
case SDLK_UP:
camera::key_up();
break;
case SDLK_DOWN:
camera::key_down();
break;
case SDLK_KP_PLUS:
// TODO set core entity params
game.ship->set_thrust(game.ship->thrust() + 0.08f);
break;
case SDLK_KP_MINUS:
// TODO set core entity params
game.ship->set_thrust(game.ship->thrust() - 0.1f);
break;
case SDLK_KP4:
// TODO set core entity params
game.ship->set_yaw(game.ship->yaw() + 10);
break;
case SDLK_KP6:
// TODO set core entity params
game.ship->set_yaw(game.ship->yaw() - 10);
break;
default:
break;
}
}
void frame(float seconds)
{
SDL_Event event;
while( SDL_PollEvent( &event ) ) {
switch( event.type ) {
case SDL_KEYUP:
if (!console::visible() && core::connected())
keyreleased(event.key.keysym );
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
console::toggle();
} else if (console::visible()) {
// send key events to the console
console::keypressed(event.key.keysym );
} else if (core::connected()) {
// send key events to the game world
keypressed(event.key.keysym );
}
break;
case SDL_QUIT:
core::application()->shutdown();
break;
}
}
}
} // namespace input
} // namespace client
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