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|
/*
client/input.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "SDL/SDL.h"
#include "audio/audio.h"
#include "auxiliary/functions.h"
#include "client/action.h"
#include "client/client.h"
#include "client/input.h"
#include "client/joystick.h"
#include "client/keyboard.h"
#include "client/targets.h"
#include "client/video.h"
#include "core/core.h"
#include "math/functions.h"
#include "render/camera.h"
#include "render/state.h"
#include "render/draw.h"
#include "render/dust.h"
#include "render/text.h"
#include "render/screenshot.h"
#include "ui/ui.h"
namespace client
{
core::Cvar *input_mousecontrol = 0;
core::Cvar *input_keydelay = 0;
core::Cvar *input_keyrepeat = 0;
core::Cvar *input_mousedelay = 0;
core::Cvar *input_grab = 0;
namespace input
{
//--- local variables ---------------------------------------------
// keyboard instance
Keyboard *keyboard = 0;
// keyboard modifiers shift, ctrl, alt etc
int keyboard_modifiers = 0;
// last key pressed
Key *last_key = 0;
float last_key_time = 0;
// local controls
float local_direction = 0.0f;
float local_pitch = 0.0f;
float local_thrust = 0.0f;
float local_roll = 0.0f;
float local_strafe = 0.0f;
float local_vstrafe = 0.0f;
float local_afterburner = 0.0f;
// last controlled entity
unsigned int last_control = 0;
// mouse cursor position
int mouse_x = 0;
int mouse_y = 0;
float mouse_pitch = 0;
float mouse_direction = 0;
// true if the mouse has control
float mouse_control_override_time = 0;
bool mouse_control_override = false;
bool mouse_control = false;
// time the mouse was last moved
float mouse_lastmoved = 0;
// true if we're using a joystick
bool joystick_control = false;
// time the joystick last moved
float joystick_lastmoved = 0;
const float thruster_offset = 0.05f;
int mouse_position_x()
{
return mouse_x;
}
int mouse_position_y()
{
return mouse_y;
}
Key *last_key_pressed()
{
return last_key;
}
float mouse_lastmoved_time()
{
return mouse_lastmoved;
}
float joystick_lastmoved_time()
{
return joystick_lastmoved;
}
//--- engine functions --------------------------------------------
void func_screenshot(std::string const & args)
{
render::Screenshot::save();
}
void func_ui_control(std::string const &args)
{
if (!core::localcontrol() || core::localplayer()->view())
return;
if (input_mousecontrol->value() > 0.0f) {
(*input_mousecontrol) = 0.0f;
} else {
(*input_mousecontrol) = 1.0f;
}
if (!input_mousecontrol->value()) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
}
con_print << "mouse control is " << ((input_mousecontrol->value()) ? "on" : "off") << std::endl;
audio::play("ui/control");
}
void func_view_next(std::string const &args)
{
if (!core::localplayer()->view() && core::application()->connected() && core::localcontrol()) {
render::Camera::view_next();
local_roll = 0;
local_pitch = 0;
local_direction = 0;
audio::play("ui/view");
}
}
void func_view_prev(std::string const &args)
{
if (!core::localplayer()->view() && core::application()->connected() && core::localcontrol()) {
render::Camera::view_previous();
local_roll = 0;
local_pitch = 0;
local_direction = 0;
audio::play("ui/view");
}
}
void func_list_joystick(std::string const &args)
{
Joystick::list();
}
void func_list_actions(std::string const &args)
{
if (keyboard)
keyboard->list_actions();
else
con_warn << "Keyboard handler not installed!" << std::endl;
}
void func_list_keys(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
aux::to_lowercase(keyname);
keyboard->bind(keyname, "");
} else {
keyboard->list_keys();
}
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
void func_list_binds(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
aux::to_lowercase(keyname);
keyboard->bind(keyname, "");
} else {
keyboard->list_binds();
}
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
void func_bind(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
aux::to_lowercase(keyname);
if (args.size() > keyname.size() + 1) {
keyboard->bind(keyname, args.substr(keyname.size() + 1));
} else {
keyboard->bind(keyname, "");
}
return;
} else {
core::Func *func = core::Func::find("bind");
con_print << "Usage: bind " << func->info() << std::endl;
}
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
void func_unbind(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
keyboard->unbind(keyname);
return;
}
core::Func *func = core::Func::find("unbind");
con_print << "unbind " << func->info() << std::endl;
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
//--- input functions ---------------------------------------------
void init()
{
con_print << "^BInitializing input..." << std::endl;
keyboard = new Keyboard();
SDL_ShowCursor(SDL_DISABLE);
SDL_WM_GrabInput(SDL_GRAB_ON);
// SDL_EnableUNICODE(1);
Joystick::init();
input_mousecontrol = core::Cvar::get("input_mousecontrol", 1.0f, core::Cvar::Archive);
input_mousecontrol->set_info("[bool] enable or disable mouse control");
input_keydelay = core::Cvar::get("input_keydelay", 250.0f, core::Cvar::Archive);
input_keydelay->set_info("[int] keyboard delay time-out in milliseconds");
input_keyrepeat = core::Cvar::get("input_keyrepeat", 30.0f, core::Cvar::Archive);
input_keyrepeat->set_info("[int] keyboard repeat time-out in milliseconds");
input_mousedelay = core::Cvar::get("input_mousedelay", 150.0f, core::Cvar::Archive);
input_mousedelay->set_info("[int] mouse click time-out in milliseconds");
input_grab = core::Cvar::get("input_grab", 1.0f, core::Cvar::Archive);
input_grab->set_info("[bool] grab input");
if (!input_grab->value()) {
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
core::Func *func = 0;
func = core::Func::add("ui_control", func_ui_control);
func->set_info("toggle mouse control");
func = core::Func::add("list_joystick", func_list_joystick);
func->set_info("list joysticks");
func = core::Func::add("list_actions", func_list_actions);
func->set_info("list key action names");
func = core::Func::add("list_keys", func_list_keys);
func->set_info("list key names");
func = core::Func::add("list_binds", func_list_binds);
func->set_info("list keyb binds");
func = core::Func::add("bind", (core::FuncPtr) func_bind);
func->set_info("[key] [str] bind a command to a key");
func = core::Func::add("unbind", func_unbind);
func->set_info("[key] unbind a key");
func = core::Func::add("unbindall", func_unbind);
func->set_info("unbind all keys");
func = core::Func::add("view_next", func_view_next);
func->set_info("switch to next view");
func = core::Func::add("view_prev", func_view_prev);
func->set_info("switch to previous view");
func = core::Func::add("screenshot", func_screenshot);
func->set_info("make a screenshot");
keyboard->load_binds();
}
void shutdown()
{
con_print << "^BShutting down input..." << std::endl;
Joystick::shutdown();
core::Func::remove("list_actions");
core::Func::remove("list_keys");
core::Func::remove("list_binds");
core::Func::remove("bind");
core::Func::remove("unbind");
core::Func::remove("unbindall");
core::Func::remove("screenshot");
core::Func::remove("ui_control");
core::Func::remove("ui_view");
if (keyboard) {
keyboard->save_binds();
delete keyboard;
keyboard = 0;
}
SDL_ShowCursor(SDL_ENABLE);
SDL_WM_GrabInput(SDL_GRAB_OFF);
// SDL_DisableUNICODE(0);
}
void action_press(Key *key)
{
switch(key->action()->id()) {
case Action::None:
case Action::Console:
return;
break;
/* -- directional control ------------------------- */
case Action::Left:
local_direction = 1.0f;
break;
case Action::Right:
local_direction = -1.0f;
break;
case Action::Up:
local_pitch = 1.0f;
break;
case Action::Down:
local_pitch = -1.0f;
break;
case Action::RollLeft:
local_roll = 1.0f;
break;
case Action::RollRight:
local_roll = -1.0f;
break;
case Action::StrafeLeft:
local_strafe = 1.0f;
break;
case Action::StrafeRight:
local_strafe = -1.0f;
break;
case Action::StrafeUp:
local_vstrafe = 1.0f;
break;
case Action::StrafeDown:
local_vstrafe = -1.0f;
break;
/* -- thruster ------------------------------------ */
case Action::ThrustUp:
local_thrust += thruster_offset;
break;
case Action::ThrustDown:
local_thrust -= 2.0f * thruster_offset;
break;
case Action::Afterburner:
local_afterburner = 1.0f;
break;
case Action::Reverse:
local_afterburner = -1.0f;
break;
/* -- mouse control ------------------------------- */
case Action::Control:
if (!mouse_control_override) {
mouse_control_override = true;
mouse_control_override_time = key->pressed();
}
break;
/* -- camera control ------------------------------ */
case Action::CamLeft:
render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
break;
case Action::CamRight:
render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
break;
case Action::CamUp:
render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
break;
case Action::CamDown:
render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
break;
case Action::ZoomIn:
render::Camera::set_zoom(-0.1f);
break;
case Action::ZoomOut:
render::Camera::set_zoom(+0.1f);
break;
}
}
void action_release(Key *key)
{
switch(key->action()->id()) {
case Action::None:
case Action::Console:
return;
break;
/* -- directional control ------------------------- */
case Action::Left:
local_direction = 0.0f;
break;
case Action::Right:
local_direction = 0.0f;
break;
case Action::Up:
local_pitch = 0.0f;
break;
case Action::Down:
local_pitch = 0.0f;
break;
case Action::RollLeft:
local_roll = 0.0f;
break;
case Action::RollRight:
local_roll = 0.0f;
break;
case Action::StrafeLeft:
local_strafe = 0.0f;
break;
case Action::StrafeRight:
local_strafe = 0.0f;
break;
case Action::StrafeUp:
local_vstrafe = 0.0f;
break;
case Action::StrafeDown:
local_vstrafe = 0.0f;
break;
/* -- thruster ------------------------------------ */
case Action::ThrustUp:
//local_thrust += 0;
break;
case Action::ThrustDown:
//local_thrust += 0;
break;
case Action::Afterburner:
local_afterburner = 0.0f;
break;
case Action::Reverse:
local_afterburner = 0.0f;
break;
/* -- mouse control ------------------------------- */
case Action::Control:
if (mouse_control_override) {
mouse_control_override = false;
mouse_control_override_time = 0;
if (!input_mousecontrol->value() || (joystick_control && mouse_control &&
(render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
local_vstrafe = 0.0f;
local_strafe = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
}
}
break;
/* -- camera control ------------------------------ */
case Action::CamLeft:
render::Camera::set_direction(0.0f);
break;
case Action::CamRight:
render::Camera::set_direction(0.0f);
break;
case Action::CamUp:
render::Camera::set_pitch(0);
break;
case Action::CamDown:
render::Camera::set_pitch(0);
break;
case Action::ZoomIn:
break;
case Action::ZoomOut:
break;
}
}
Key::Modifier modifier()
{
if ((keyboard_modifiers & Key::Shift) > 0)
return Key::Shift;
else if ((keyboard_modifiers & Key::Ctrl) > 0)
return Key::Ctrl;
else if ((keyboard_modifiers & Key::Alt) > 0)
return Key::Alt;
else
return Key::None;
}
void key_pressed(Key *key)
{
if (key->action() && (key->action()->id() == Action::Console)) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
ui::console()->toggle();
return;
} else if (ui::root()->input_key(true, Keyboard::translate_keysym(key->sym(), keyboard_modifiers), keyboard_modifiers)) {
return;
} else if (key->bind(modifier()).size() && core::application()->connected()) {
if (!core::localplayer()->view() && core::localcontrol()) {
if (key->action()) {
action_press(key);
return;
}
const char c = key->bind(modifier()).c_str()[0];
if (c == '@') {
// target bind
if (targets::current_id()) {
core::cmd() << key->bind(modifier()) << " " << targets::current_id() << "\n";
}
return;
} else if (c) {
// normal bind
core::cmd() << key->bind(modifier()) << "\n";
return;
}
} else {
const char c = key->bind(modifier()).c_str()[0];
if (c && c != '+' && c != '@') {
// normal bind
core::cmd() << key->bind(modifier()) << "\n";
return;
}
}
}
}
void key_released(Key *key)
{
ui::root()->input_key(false, Keyboard::translate_keysym(key->sym(), keyboard_modifiers), keyboard_modifiers);
if (core::application()->connected() && core::localcontrol()) {
// FIXME mouse release selection should be handled inside the hud
// note: mouse button can double as an action key
if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover() && (key->waspressed() <= (input_mousedelay->value() / 1000.0f))) {
// hovering target selected
targets::set_target(targets::hover());
}
if (key->action()) {
action_release(key);
}
}
}
void axis_event(int axis, int value)
{
float axis_direction = 0;
if (Joystick::input_axisdirection) {
axis_direction = truncf(Joystick::input_axisdirection->value());
}
float axis_pitch = 0;
if (Joystick::input_axispitch) {
axis_pitch = truncf(Joystick::input_axispitch->value());
}
float axis_roll = 0;
if (Joystick::input_axisroll) {
axis_roll = truncf(Joystick::input_axisroll->value());
}
float axis_throttle = 0;
if (Joystick::input_axisthrottle) {
axis_throttle = (int) truncf(Joystick::input_axisthrottle->value());
}
// value is in range -32768 to 32767
if (axis + 1 == math::absf(axis_direction)) {
if (value >= 0) {
local_direction = (float) value / 32767.0f;
} else {
local_direction = (float) value / 32768.0f;
}
local_direction *= math::sgnf(axis_direction) * -1.0f;
} else if (axis + 1 == math::absf(axis_pitch)) {
if (value >= 0) {
local_pitch = (float) value / 32767.0f;
} else {
local_pitch = (float) value / 32768.0f;
}
local_pitch *= math::sgnf(axis_pitch);
} else if (axis + 1 == math::absf(axis_roll)) {
if (value >= 0) {
local_roll = (float) value / 32767.0f;
} else {
local_roll = (float) value / 32768.0f;
}
local_roll *= math::sgnf(axis_roll) * -1.0f;
} else if (axis + 1 == math::absf(axis_throttle)) {
if (value >= 0) {
local_thrust = (float) value / 32767.0f;
} else {
local_thrust = (float) value / 32768.0f;
}
local_thrust = -0.5f * local_thrust + 0.5f;
local_thrust *= math::sgnf(axis_throttle);
}
}
void reset()
{
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
local_vstrafe = 0.0f;
local_strafe = 0.0f;
local_afterburner = 0.0f;
if (core::localcontrol()) {
local_thrust = core::localcontrol()->thrust();
last_control = core::localcontrol()->id();
} else {
local_thrust = 0;
last_control = 0;
}
mouse_pitch = 0.0f;
mouse_direction = 0.0f;
mouse_x = render::State::width() / 2;
mouse_y = render::State::height() / 2;
render::Camera::reset();
render::Dust::reset();
mouse_control_override = false;
mouse_control_override_time = 0;
targets::reset();
for (Keyboard::iterator it = keyboard->begin(); it != keyboard->end(); it++) {
Key *key = (*it).second;
if (key) {
key->key_pressed = 0;
key->key_lastpressed = 0;
key->key_waspressed = 0;
}
}
last_key = 0;
mouse_lastmoved = 0;
joystick_lastmoved = 0;
}
void frame()
{
/* -- detect localcontrol() changes --------------- */
if (core::localcontrol() && (last_control != core::localcontrol()->id())) {
reset();
}
if (core::localcontrol() && (core::localcontrol()->state() != core::Entity::Normal)) {
local_thrust = core::localcontrol()->thrust();
}
/* -- detect joystick stat changes ---------------- */
Joystick::frame();
joystick_control = Joystick::is_enabled();
/* -- poll SDL keyboard events -------------------- */
SDL_Event event;
Key *key = 0;
bool pressed = false;
bool mouse_moved = false;
if (last_key_time + 1.0f < client()->time()) {
last_key = 0;
last_key_time = 0;
}
memset(&event, 0, sizeof(SDL_Event));
while (SDL_PollEvent(&event)) {
pressed = false;
key = 0;
switch (event.type) {
case SDL_VIDEORESIZE:
video::resize(event.resize.w, event.resize.h);
break;
case SDL_MOUSEMOTION:
mouse_x = event.motion.x;
mouse_y = event.motion.y;
mouse_moved = true;
mouse_lastmoved = client()->time();
break;
case SDL_MOUSEBUTTONDOWN:
key = keyboard->press(512 + event.button.button);
pressed = true;
break;
case SDL_MOUSEBUTTONUP:
key = keyboard->release(512 + event.button.button);
pressed = false;
break;
case SDL_JOYBUTTONDOWN:
key = keyboard->press(564 + event.jbutton.button);
pressed = true;
break;
case SDL_JOYBUTTONUP:
key = keyboard->release(564 + event.jbutton.button);
pressed = false;
break;
case SDL_JOYAXISMOTION:
axis_event((int) event.jaxis.axis, (int) event.jaxis.value);
joystick_lastmoved = client()->time();
break;
case SDL_KEYDOWN:
keyboard_modifiers = event.key.keysym.mod;
key = keyboard->press(event.key.keysym.sym);
pressed = true;
break;
case SDL_KEYUP:
keyboard_modifiers = event.key.keysym.mod;
key = keyboard->release(event.key.keysym.sym);
pressed = false;
break;
case SDL_QUIT:
core::application()->shutdown();
return;
break;
}
if (key) {
if (pressed) {
key_pressed(key);
last_key = key; // remember the last key that was pressed
last_key_time = client()->time();
} else {
key_released(key);
}
}
}
if (mouse_moved)
ui::root()->input_mouse((float) mouse_x, (float) mouse_y);
/* -- handle key repeat --------------------------- */
float delay = 200.0f; // key delay time-out in milliseconds
if (input_keydelay) {
delay = input_keydelay->value();
math::clamp(delay, 50.0f, 500.0f);
}
float repeat = 35.0f; // key repeat time-out in milliseconds
if (input_keyrepeat) {
repeat = input_keyrepeat->value();
math::clamp(repeat, 10.0f, 250.0f);
}
if (input_keydelay)
(*input_keydelay) = delay;
if (input_keyrepeat)
(*input_keyrepeat) = repeat;
repeat /= 1000.0f;
delay /= 1000.0f;
for (Keyboard::iterator it = keyboard->begin(); it != keyboard->end(); it++) {
key = (*it).second;
if (key && (key->sym() < 512) && key->pressed()) {
if ((key->pressed() + delay < core::application()->time()) && (key->lastpressed() + repeat < core::application()->time())) {
key->key_lastpressed = core::application()->time();
key_pressed(key);
}
}
}
/* -- process mouse movement ----------------------*/
mouse_control = false;
if (core::application()->connected() && core::localcontrol()) {
mouse_control = ui::console()->hidden() && !ui::root()->active() && ((input_mousecontrol->value() > 0) || (mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time())));
if (mouse_control && joystick_control && ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit))) {
if (!(mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time()))) {
mouse_control = false;
}
}
if (mouse_control) {
// direction
int l = mouse_x - (render::State::width() / 2);
mouse_direction = float(-l) / (float)(render::State::width() / 2);
// pitch
int h = mouse_y - (render::State::height() / 2);
mouse_pitch = float(-h) / (float)(render::State::height() / 2);
if ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit)) {
//local_direction = mouse_direction * math::absf(mouse_direction);
//local_pitch = mouse_pitch * math::absf(mouse_pitch);
local_direction = mouse_direction;
local_pitch = mouse_pitch;
} else if (render::Camera::mode() == render::Camera::Free) {
// squared values to smoothen camera movement
render::Camera::set_direction(-mouse_direction * math::absf(mouse_direction));
render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch));
}
}
math::clamp(local_direction, -1.0f, 1.0f);
math::clamp(local_pitch, -1.0f, 1.0f);
math::clamp(local_roll, -1.0f, 1.0f);
math::clamp(local_thrust, 0.0f, 1.0f);
if (local_thrust < 0.01f)
local_thrust = 0.0f;
else if (local_thrust > 0.99f)
local_thrust = 1.0f;
core::localcontrol()->set_thrust(local_thrust);
core::localcontrol()->set_direction(local_direction);
core::localcontrol()->set_pitch(local_pitch / render::State::aspect());
core::localcontrol()->set_roll(local_roll);
core::localcontrol()->set_strafe(local_strafe);
core::localcontrol()->set_vstrafe(local_vstrafe);
core::localcontrol()->set_afterburner(local_afterburner);
} else {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
local_vstrafe = 0.0f;
local_strafe = 0.0f;
local_afterburner = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
}
}
} // namespace input
} // namespace client
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