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/*
   client/input.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "core/core.h"
#include "client/client.h"
#include "client/input.h"
#include "client/chat.h"
#include "client/console.h"
#include "client/camera.h"
#include "client/keyboard.h"
#include "client/video.h"
#include "render/text.h"

#include "SDL/SDL.h"

namespace client
{

core::Cvar *cl_mousecontrol = 0;

namespace input
{

// local offset to make turns
float local_turn = 0.0f;

// local thrust setting
float local_thrust = 0.0f;

// last controlled entity
unsigned int last_control = 0;

// mouse cursor position
int mouse_x = 0;
int mouse_y = 0;
// true if the mouse is in the deadzone
bool mouse_deadzone = false;

void init()
{
	con_print << "Initializing input..." << std::endl;
	client::setkeyboardmode(false);
 	SDL_ShowCursor(SDL_DISABLE);
	SDL_WM_GrabInput(SDL_GRAB_ON);
//	SDL_EnableUNICODE(1);
	cl_mousecontrol = core::Cvar::get("cl_mousecontrol", "0", core::Cvar::Archive);
	cl_mousecontrol->set_info("[bool] mouse control");
}

void shutdown()
{
	con_print << "Shutting down input..." << std::endl;
//	SDL_EnableUNICODE(0);
}

// handle key release for the game world
void keyreleased(const SDL_keysym &keysym)
{
	switch (keysym.sym) {
		case SDLK_SPACE:
			camera::next_mode();
			break;
		default:
			break;
	}
}

// handle key press events for the game world

// http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlkey.html
void keypressed(const SDL_keysym &keysym)
{
	switch (keysym.sym) {
		case SDLK_LEFT:
			camera::key_left();
			break;
		case SDLK_RIGHT:
			camera::key_right();
			break;
		case SDLK_UP:
			camera::key_up();
			break;
		case SDLK_DOWN:
			camera::key_down();
			break;
		case SDLK_KP_PLUS:
			local_thrust += 0.015f;
			if (local_thrust > 1.0f)
				local_thrust = 1.0f;
			break;
		case SDLK_KP_MINUS:
			// TODO set core entity params
			local_thrust -= 0.020f;
			if (local_thrust < 0.0f)
				local_thrust = 0.0f;
			break;
		case SDLK_KP4:
			// TODO set core entity params
			local_turn += 0.05;
			break;
		case SDLK_KP6:
			// TODO set core entity params
			local_turn -= 0.05;
			break;
		default:
			break;
	}
	
}

// handle mouse button events for the game world

// http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlmousebuttonevent.html
void mousebuttonpressed(const SDL_MouseButtonEvent &button)
{
	switch (button.button) {
		case  SDL_BUTTON_WHEELUP:
			local_thrust += 0.015f;
			if (local_thrust > 1.0f)
				local_thrust = 1.0f;

			break;
		case  SDL_BUTTON_WHEELDOWN:
			local_thrust -= 0.02f;
			if (local_thrust < 0.0f)
				local_thrust = 0.0f;

			break;
	}
}

void frame(float seconds)
{
	if (core::localcontrol() && (last_control != core::localcontrol()->id())) {
		local_turn = 0.0f;
		local_thrust = core::localcontrol()->thrust();
		last_control = core::localcontrol()->id();
	}

	SDL_Event event;
	
	while (SDL_PollEvent(&event)) {
	
		switch (event.type) {
  			case SDL_MOUSEMOTION:
				mouse_x = event.motion.x;
				mouse_y = event.motion.y;
				break;
			case SDL_MOUSEBUTTONDOWN:
				if (!console::visible() && core::application()->connected() && core::localcontrol())
					mousebuttonpressed(event.button);

				break;
			case SDL_KEYUP:
				if (event.key.keysym.sym == SDLK_PRINT) {
					video::screenshot();
				} else if (!chat::visible() && !console::visible() && 
					core::application()->connected() && core::localcontrol())

					// send key events to the game world
					keyreleased(event.key.keysym);
				break;
			case SDL_KEYDOWN:
				if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
					last_control = 0;
					console::toggle();
					
					if (console::visible() && chat::visible())
						chat::toggle();
				} else if (console::visible()) {
					// send key events to the console
					console::keypressed(translate_keysym(event.key.keysym));

				} else if (chat::visible()) {
					if(event.key.keysym.sym == SDLK_ESCAPE) {
						chat::toggle();
					} else {
						// send key events to the chatbox
						chat::keypressed(translate_keysym(event.key.keysym));
					}
				} else if(core::application()->connected()) {
					if ((event.key.keysym.sym == 't') || (event.key.keysym.sym == 'T')) {
						chat::toggle();
					} else if (core::localcontrol()) {
						// send key events to the game world
						keypressed(event.key.keysym);
					}
				}
				break;
			case SDL_QUIT:
				core::application()->shutdown();
				break;
		}
		
	}

	if (!console::visible() && core::application()->connected() && core::localcontrol()) {

		if (camera::mode == camera::Track && cl_mousecontrol->value()) {
			// mouse control when camera is in tracking mode
			int l = mouse_x - (video::width >> 1);
	
			if (abs(l) < ( CHARWIDTH >> 1 )) {
				 // dead zone
				local_turn = 0;
				mouse_deadzone = true;
			} else {
				l = (mouse_x - CHARWIDTH) - ((video::width - CHARWIDTH) >> 1);
				local_turn = float (-l) / (float) ((video::width - CHARWIDTH) >> 1);
				mouse_deadzone = false;
			}
		} else {
			if (local_turn > 1.0f)
				local_turn = 1.0f;
			else if (local_turn < -1.0f)
				local_turn = -1.0f;
			mouse_deadzone = false;
		}

		core::localcontrol()->set_thrust(local_thrust);
		core::localcontrol()->set_direction(local_turn);
	}
}

} // namespace input

} // namespace client