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|
/*
client/input.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "SDL/SDL.h"
#include "audio/audio.h"
#include "auxiliary/functions.h"
#include "client/chat.h"
#include "client/client.h"
#include "client/console.h"
#include "client/input.h"
#include "client/joystick.h"
#include "client/keyboard.h"
#include "client/targets.h"
#include "client/video.h"
#include "core/core.h"
#include "math/functions.h"
#include "render/camera.h"
#include "render/draw.h"
#include "render/text.h"
namespace client
{
core::Cvar *input_mousecontrol = 0;
core::Cvar *input_keydelay = 0;
core::Cvar *input_keyrepeat = 0;
namespace input
{
//--- local variables ---------------------------------------------
// keyboard instance
Keyboard *keyboard = 0;
// keyboard modifiers shift, ctrl, alt etc
int keyboard_modifiers = 0;
// last key pressed
Key *last_key = 0;
float last_key_time = 0;
// local controls
float local_direction = 0.0f;
float local_pitch = 0.0f;
float local_thrust = 0.0f;
float local_roll = 0.0f;
// last controlled entity
unsigned int last_control = 0;
// mouse cursor position
int mouse_x = 0;
int mouse_y = 0;
float mouse_pitch = 0;
float mouse_direction = 0;
// true if the mouse has control
const float mouse_timeout = 0.200f; // 200 ms select time-out
float mouse_control_override_time = 0;
bool mouse_control_override = false;
bool mouse_control = false;
// true if the mouse is in the deadzone
bool mouse_deadzone = false;
// time the mouse was last moved
float mouse_lastmoved = 0;
// true if we're using a joystick
bool joystick_control = false;
// time the joystick last moved
float joystick_lastmoved = 0;
const float thruster_offset = 0.05f;
int mouse_position_x() {
return mouse_x;
}
int mouse_position_y() {
return mouse_y;
}
Key *last_key_pressed() {
return last_key;
}
float mouse_lastmoved_time()
{
return mouse_lastmoved;
}
float joystick_lastmoved_time()
{
return joystick_lastmoved;
}
//--- engine functions --------------------------------------------
void func_screenshot(std::string const & args)
{
video::screenshot();
}
void func_ui_control(std::string const &args)
{
if (!core::localcontrol())
return;
if (input_mousecontrol->value() > 0) {
(*input_mousecontrol) = 0.0f;
} else {
(*input_mousecontrol) = 1.0f;
}
if (!input_mousecontrol->value()) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
}
audio::play("ui/control");
}
void func_ui_console(std::string const &args)
{
console()->toggle();
}
void func_ui_chat(std::string const &args)
{
if (core::application()->connected()) {
chat::toggle();
}
}
void func_view_next(std::string const &args)
{
if (core::application()->connected() && core::localcontrol()) {
render::Camera::view_next();
local_roll = 0;
local_pitch = 0;
local_direction = 0;
audio::play("ui/view");
}
}
void func_view_prev(std::string const &args)
{
if (core::application()->connected() && core::localcontrol()) {
render::Camera::view_previous();
local_roll = 0;
local_pitch = 0;
local_direction = 0;
audio::play("ui/view");
}
}
void func_list_actions(std::string const &args)
{
if (keyboard)
keyboard->list_actions();
else
con_warn << "Keyboard handler not installed!" << std::endl;
}
void func_list_keys(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
aux::to_lowercase(keyname);
keyboard->bind(keyname, "");
} else {
keyboard->list_keys();
}
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
void func_list_binds(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
aux::to_lowercase(keyname);
keyboard->bind(keyname, "");
} else {
keyboard->list_binds();
}
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
void func_bind(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
aux::to_lowercase(keyname);
if (args.size() > keyname.size()+1) {
keyboard->bind(keyname, args.substr(keyname.size()+1));
} else {
keyboard->bind(keyname, "");
}
return;
} else {
core::Func *func = core::Func::find("bind");
con_print << "Usage: bind " << func->info() << std::endl;
}
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
void func_unbind(std::string const &args)
{
if (keyboard) {
std::stringstream argstr(args);
std::string keyname;
if (argstr >> keyname) {
keyboard->unbind(keyname);
return;
}
core::Func *func = core::Func::find("unbind");
con_print << "unbind " << func->info() << std::endl;
} else {
con_warn << "Keyboard handler not installed!" << std::endl;
}
}
//--- input functions ---------------------------------------------
void init()
{
con_print << "^BInitializing input..." << std::endl;
keyboard = new Keyboard();
client::setkeyboardmode(false);
SDL_ShowCursor(SDL_DISABLE);
SDL_WM_GrabInput(SDL_GRAB_ON);
// SDL_EnableUNICODE(1);
Joystick::init();
input_mousecontrol = core::Cvar::get("input_mousecontrol", 1.0f, core::Cvar::Archive);
input_mousecontrol->set_info("[bool] enable or disable mouse control");
input_keydelay = core::Cvar::get("input_keydelay", 200.0f, core::Cvar::Archive);
input_keydelay->set_info("[int] keyboard delay time-out in milliseconds");
input_keyrepeat = core::Cvar::get("input_keyrepeat", 30.0f, core::Cvar::Archive);
input_keyrepeat->set_info("[int] keyboard repeat time-out in milliseconds");
core::Func *func = 0;
func = core::Func::add("ui_console", func_ui_console);
func->set_info("toggle console on or off");
func = core::Func::add("ui_chat", func_ui_chat);
func->set_info("toggle chatbox on or of");
func = core::Func::add("ui_control",func_ui_control);
func->set_info("toggle mouse control");
func = core::Func::add("list_actions", func_list_actions);
func->set_info("list key action names");
func = core::Func::add("list_keys", func_list_keys);
func->set_info("list key names");
func = core::Func::add("list_binds",func_list_binds);
func->set_info("list keyb binds");
func = core::Func::add("bind", (core::FuncPtr) func_bind);
func->set_info("[key] [str] bind a command to a key");
func = core::Func::add("unbind", func_unbind);
func->set_info("[key] unbind a key");
func = core::Func::add("unbindall", func_unbind);
func->set_info("unbind all keys");
func = core::Func::add("view_next", func_view_next);
func->set_info("switch to next view");
func = core::Func::add("view_prev", func_view_prev);
func->set_info("switch to previous view");
func = core::Func::add("screenshot", func_screenshot);
func->set_info("make a screenshot");
keyboard->load_binds();
}
void shutdown()
{
con_print << "^BShutting down input..." << std::endl;
Joystick::shutdown();
core::Func::remove("list_actions");
core::Func::remove("list_keys");
core::Func::remove("list_binds");
core::Func::remove("bind");
core::Func::remove("unbind");
core::Func::remove("unbindall");
core::Func::remove("screenshot");
core::Func::remove("ui_console");
core::Func::remove("ui_control");
core::Func::remove("ui_chat");
core::Func::remove("ui_view");
keyboard->save_binds();
delete keyboard;
keyboard = 0;
SDL_ShowCursor(SDL_ENABLE);
SDL_WM_GrabInput(SDL_GRAB_OFF);
// SDL_DisableUNICODE(0);
}
void action_press(Key const *key, std::string const &action)
{
/* -- thruster ------------------------------------ */
if (action.compare("+thrustup") == 0) {
local_thrust += thruster_offset;
} else if (action.compare("+thrustdown") == 0) {
local_thrust -= 2.0f * thruster_offset;
/* -- mouse control ------------------------------- */
} else if (action.compare("+control") == 0) {
if (!mouse_control_override) {
mouse_control_override = true;
mouse_control_override_time = key->pressed();
}
/* -- directional control ------------------------- */
} else if (action.compare("+left") == 0) {
local_direction = 1.0f;
} else if (action.compare("+right") == 0) {
local_direction = -1.0f;
} else if (action.compare("+up") == 0) {
local_pitch = 1.0f;
} else if (action.compare("+down") == 0) {
local_pitch = -1.0f;
} else if (action.compare("+rollleft") == 0) {
local_roll = 1.0f;
} else if (action.compare("+rollright") == 0) {
local_roll = -1.0f;
/* -- camera control ------------------------------ */
} else if (action.compare("+camleft") == 0) {
render::Camera::set_direction(1.0f);
} else if (action.compare("+camright") == 0) {
render::Camera::set_direction(-1.0f);
} else if (action.compare("+camup") == 0) {
render::Camera::set_pitch(1.0f);
} else if (action.compare("+camdown") == 0) {
render::Camera::set_pitch(-1.0f);
} else
con_warn << "Unknown action " << action << std::endl;
}
void action_release(Key *key, std::string const &action)
{
/* -- thruster ------------------------------------ */
if (action.compare("+thrustup") == 0) {
} else if (action.compare("+thrustdown") == 0) {
/* -- mouse control ------------------------------- */
} else if (action.compare("+control") == 0) {
if (mouse_control_override) {
mouse_control_override = false;
mouse_control_override_time = 0;
if (!input_mousecontrol->value() || (joystick_control && mouse_control &&
(render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
}
}
/* -- directional control ------------------------- */
} else if (action.compare("+left") == 0) {
local_direction = 0.0f;
} else if (action.compare("+right") == 0) {
local_direction = 0.0f;
} else if (action.compare("+up") == 0) {
local_pitch = 0.0f;
} else if (action.compare("+down") == 0) {
local_pitch = 0.0f;
} else if (action.compare("+rollleft") == 0) {
local_roll = 0.0f;
} else if (action.compare("+rollright") == 0) {
local_roll = 0.0f;
/* -- camera control ------------------------------ */
} else if (action.compare("+camleft") == 0) {
render::Camera::set_direction(0.0f);
} else if (action.compare("+camright") == 0) {
render::Camera::set_direction(0.0f);
} else if (action.compare("+camup") == 0) {
render::Camera::set_pitch(0.0f);
} else if (action.compare("+camdown") == 0) {
render::Camera::set_pitch(0.0f);
}
}
Key::Modifier convert_SDL_modifier(int const sdlmodifier)
{
if (sdlmodifier & Key::Shift)
return Key::Shift;
else if (sdlmodifier & Key::Ctrl)
return Key::Ctrl;
else if (sdlmodifier & Key::Alt)
return Key::Alt;
else
return Key::None;
}
void key_pressed(Key *key)
{
if (key->sym() == SDLK_ESCAPE) {
if (chat::visible()) {
chat::toggle();
} else {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
console()->toggle();
}
} else if (key->bind(Key::None).compare("ui_console") == 0) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
console()->toggle();
} else if (console()->visible()) {
// send key events to the console
if (key->sym() < 512)
console()->keypressed(translate_keysym(key->sym(), keyboard_modifiers));
} else if (chat::visible()) {
// send key events to the chat box
if (key->sym() < 512)
chat::keypressed(translate_keysym(key->sym(), keyboard_modifiers));
} else if (core::application()->connected() && core::localcontrol()) {
char c = key->bind(convert_SDL_modifier(keyboard_modifiers)).c_str()[0];
if (c == '+') {
// action bind
action_press(key, key->bind(convert_SDL_modifier(keyboard_modifiers)));
} else if (c) {
// normal bind
core::cmd() << key->bind(convert_SDL_modifier(keyboard_modifiers)) << "\n";
}
} else if (core::application()->connected()) {
char c = key->bind(convert_SDL_modifier(keyboard_modifiers)).c_str()[0];
if (c && c != '+') {
// normal bind
core::cmd() << key->bind(convert_SDL_modifier(keyboard_modifiers)) << "\n";
}
}
}
void key_released(Key *key)
{
if (core::application()->connected() && core::localcontrol()) {
if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover() && (key->waspressed() <= mouse_timeout) ) {
// hovering target selected
targets::select_target(targets::hover());
}
// the release event still must be processed as usual
char c = 0;
c = key->bind(Key::None).c_str()[0];
if (c == '+') {
// action bind
action_release(key, key->bind(Key::None));
}
c = key->bind(Key::Shift).c_str()[0];
if (c == '+') {
// action bind
action_release(key, key->bind(Key::Shift));
}
c = key->bind(Key::Ctrl).c_str()[0];
if (c == '+') {
// action bind
action_release(key, key->bind(Key::Ctrl));
}
c = key->bind(Key::Alt).c_str()[0];
if (c == '+') {
// action bind
action_release(key, key->bind(Key::Alt));
}
}
}
void axis_event(int axis, int value)
{
// value is in range -32768 to 32767
switch(axis) {
case 0: // direction
if (value >= 0) {
local_direction = (float) value / 32767.0f;
} else {
local_direction = (float) value / 32768.0f;
}
local_direction *= -1;
break;
case 1: // pitch
if (value >= 0) {
local_pitch = (float) value / 32767.0f;
} else {
local_pitch = (float) value / 32768.0f;
}
break;
case 2: // roll
if (value >= 0) {
local_roll = (float) value / 32767.0f;
} else {
local_roll = (float) value / 32768.0f;
}
local_roll *= -1;
break;
case 3: // throttle
if (value >= 0) {
local_thrust = (float) value / 32767.0f;
} else {
local_thrust = (float) value / 32768.0f;
}
local_thrust = -0.5f * local_thrust + 0.5f;
}
}
void reset()
{
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
if (core::localcontrol()) {
local_thrust = core::localcontrol()->thrust();
last_control = core::localcontrol()->id();
} else {
local_thrust = 0;
last_control = 0;
}
mouse_pitch = 0.0f;
mouse_direction = 0.0f;
mouse_x = video::width / 2;
mouse_y = video::height / 2;
render::Camera::reset();
mouse_control_override = false;
mouse_control_override_time = 0;
targets::reset();
render::reset();
for (Keyboard::iterator it = keyboard->begin(); it != keyboard->end(); it++) {
Key *key = (*it).second;
if (key) {
key->key_pressed = 0;
key->key_lastpressed = 0;
key->key_waspressed = 0;
}
}
last_key = 0;
mouse_lastmoved = 0;
joystick_lastmoved = 0;
}
void frame(float seconds)
{
/* -- detect localcontrol() changes --------------- */
if (core::localcontrol() && (last_control != core::localcontrol()->id())) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
local_thrust = core::localcontrol()->thrust();
last_control = core::localcontrol()->id();
mouse_pitch = 0.0f;
mouse_direction = 0.0f;
mouse_x = video::width / 2;
mouse_y = video::height / 2;
render::Camera::reset();
mouse_control_override = false;
targets::reset();
render::reset();
}
if (core::localcontrol() && (core::localcontrol()->eventstate() != core::Entity::Normal)) {
local_thrust = core::localcontrol()->thrust();
}
/* -- detect joystick stat changes ---------------- */
Joystick::frame();
joystick_control = Joystick::is_enabled();
/* -- poll SDL keyboard events -------------------- */
SDL_Event event;
Key *key = 0;
bool pressed = false;
if (last_key_time + 1.0f < client()->time()) {
last_key = 0;
last_key_time = 0;
}
memset(&event, 0, sizeof(SDL_Event));
while (SDL_PollEvent(&event)) {
pressed = false;
key = 0;
switch (event.type) {
case SDL_MOUSEMOTION:
mouse_x = event.motion.x;
mouse_y = event.motion.y;
mouse_lastmoved = client()->time();
break;
case SDL_MOUSEBUTTONDOWN:
key = keyboard->press(512 + event.button.button);
pressed = true;
break;
case SDL_MOUSEBUTTONUP:
key = keyboard->release(512 + event.button.button);
pressed = false;
break;
case SDL_JOYBUTTONDOWN:
key = keyboard->press(564 + event.jbutton.button);
pressed = true;
break;
case SDL_JOYBUTTONUP:
key = keyboard->release(564 + event.jbutton.button);
pressed = false;
break;
case SDL_JOYAXISMOTION:
axis_event((int) event.jaxis.axis, (int) event.jaxis.value);
joystick_lastmoved = client()->time();
break;
case SDL_KEYDOWN:
keyboard_modifiers = event.key.keysym.mod;
key = keyboard->press(event.key.keysym.sym);
pressed = true;
break;
case SDL_KEYUP:
keyboard_modifiers = event.key.keysym.mod;
key = keyboard->release(event.key.keysym.sym);
pressed = false;
break;
case SDL_QUIT:
core::application()->shutdown();
return;
break;
}
if (key) {
if (pressed) {
key_pressed(key);
last_key = key; // remember the last key that was pressed
last_key_time = client()->time();
} else {
key_released(key);
}
}
}
/* -- handle key repeat --------------------------- */
float delay = 200.0f; // key delay time-out in milliseconds
if (input_keydelay) {
delay = input_keydelay->value();
math::clamp(delay, 50.0f, 500.0f);
}
float repeat = 30.0f; // key repeat time-out in milliseconds
if (input_keyrepeat) {
repeat = input_keyrepeat->value();
math::clamp(repeat, 10.0f, 250.0f);
}
if (input_keydelay)
(*input_keydelay) = delay;
if (input_keyrepeat)
(*input_keyrepeat) = repeat;
repeat /= 1000.0f;
delay /= 1000.0f;
for (Keyboard::iterator it = keyboard->begin(); it != keyboard->end(); it++) {
key = (*it).second;
if (key && key->pressed()) {
while ((key->pressed()+delay < core::application()->time()) && (key->lastpressed()+repeat < core::application()->time())) {
if (key->lastpressed() > key->pressed())
key->key_lastpressed += repeat;
else
key->key_lastpressed += delay;
key_pressed(key);
}
}
}
/* -- process mouse movement ----------------------*/
mouse_control = false;
mouse_deadzone = false;
if (core::application()->connected() && core::localcontrol()) {
mouse_control = !console()->visible() && ((input_mousecontrol->value() > 0) || (mouse_control_override && (mouse_control_override_time + mouse_timeout < core::application()->time())));
if (mouse_control && joystick_control && ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit))) {
if (!(mouse_control_override && (mouse_control_override_time + mouse_timeout < core::application()->time()))) {
mouse_control = false;
}
}
if (mouse_control) {
// the mouse will not react if it is in the deadzone
int deadzone_size = 8;
mouse_deadzone = true;
// direction
int l = mouse_x - (video::width >> 1);
if (abs(l) < ( deadzone_size >> 1 )) {
// dead zone
mouse_direction = 0;
} else {
l = (mouse_x - deadzone_size) - ((video::width - deadzone_size) >> 1);
mouse_direction = float (-l) / (float) ((video::width - deadzone_size) >> 1);
mouse_deadzone = false;
}
// pitch
int h = mouse_y - (video::height >> 1);
if (abs(h) < ( deadzone_size >> 1 )) {
// dead zone
mouse_pitch = 0;
} else {
h = (mouse_y - deadzone_size) - ((video::height - deadzone_size) >> 1);
mouse_pitch = float (-h) / (float) ((video::height - deadzone_size) >> 1);
mouse_deadzone = false;
}
if ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit)) {
local_direction = mouse_direction * math::absf(mouse_direction);
local_pitch = mouse_pitch * math::absf(mouse_pitch);
} else if (render::Camera::mode() == render::Camera::Free) {
// squared values to smoothen camera movement
render::Camera::set_direction( -mouse_direction * math::absf(mouse_direction));
render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch));
}
}
math::clamp(local_direction, -1.0f, 1.0f);
math::clamp(local_pitch, -1.0f, 1.0f);
math::clamp(local_roll, -1.0f, 1.0f);
math::clamp(local_thrust, 0.0f, 1.0f);
if (local_thrust < 0.01f)
local_thrust = 0.0f;
else if (local_thrust > 0.99f)
local_thrust = 1.0f;
core::localcontrol()->set_thrust(local_thrust);
core::localcontrol()->set_direction(local_direction);
core::localcontrol()->set_pitch(local_pitch / render::Camera::aspect() );
core::localcontrol()->set_roll(local_roll);
}
}
} // namespace input
} // namespace client
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