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/*
   client/input.h
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/


#include "client/client.h"
#include "client/input.h"
#include "client/console.h"
#include "client/camera.h"

#include "SDL/SDL.h"

namespace client 
{

namespace input 
{

void init()
{
	con_print << "Initializing input..." << std::endl;

	//condebug << "SDL_DEFAULT_REPEAT_DELAY " << SDL_DEFAULT_REPEAT_DELAY <<  std::endl;
	//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,  SDL_DEFAULT_REPEAT_INTERVAL);
	SDL_EnableKeyRepeat(10,  SDL_DEFAULT_REPEAT_INTERVAL);
}

void shutdown()
{
	con_print << "Shutting down input..." << std::endl;
}

/* 
see
http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlevent.html
*/
// handle key_release events for the game world
void handle_keyreleased(SDL_keysym* keysym)
{
	switch( keysym->sym ) {
	case SDLK_SPACE:
		camera::nextmode();
		break;
	default:
		break;
	}
}

// handle pressed keys for the game world
void handle_keypressed(SDL_keysym* keysym)
{
	switch( keysym->sym ) {
	case SDLK_LEFT:
		camera::rotate_left();
		break;
	case SDLK_RIGHT:
		camera::rotate_right();
		break;
	case SDLK_UP:
		camera::rotate_up();
		break;
	case SDLK_DOWN:
		camera::rotate_down();
		break;
	case SDLK_KP_PLUS:
		// TODO set core entity params
		game.ship.set_thrust(game.ship.thrust() + 0.08f);
		break;
	case SDLK_KP_MINUS:	
		// TODO set core entity params
		game.ship.set_thrust(game.ship.thrust() - 0.1f);
		break;
	case SDLK_KP4:
		// TODO set core entity params
		game.ship.set_yaw(game.ship.yaw() + 10);
		break;
	case SDLK_KP6:
		// TODO set core entity params
		game.ship.set_yaw(game.ship.yaw() - 10);
		break;
	default:
        	break;
	}

}

void frame(float seconds)
{
    SDL_Event event;

    while( SDL_PollEvent( &event ) ) {

        switch( event.type ) {
        case SDL_KEYDOWN:
		/*
		if (event.key.keysym.sym == SDLK_ESCAPE) {
			client::application.shutdown();
		} 
		*/
		if (core::connected() && !console::visible()) {
			// send key events to the game world
			handle_keypressed( &event.key.keysym );
		}
		break;

	case SDL_KEYUP:
		if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
			console::toggle();
		} else if (console::visible()) {
			// send key events to the console
			console::handle_keyreleased( &event.key.keysym );
		} else if (core::connected()) {
			// send key events to the game world
			handle_keyreleased( &event.key.keysym );
		}
		break;

        case SDL_QUIT:
            	core::application()->shutdown();
            	break;
        }

    }

}

} // namespace input

} // namespace client