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/*
input.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
//project headers
#include "client/client.h"
namespace client
{
namespace input
{
void init()
{
con_print << "Initializing input..." << std::endl;
//condebug << "SDL_DEFAULT_REPEAT_DELAY " << SDL_DEFAULT_REPEAT_DELAY << std::endl;
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableKeyRepeat(10, SDL_DEFAULT_REPEAT_INTERVAL);
}
void shutdown()
{
con_print << "Shutting down input..." << std::endl;
}
/*
see
http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlevent.html
*/
// handle key_release events for the game world
void handle_keyreleased(SDL_keysym* keysym)
{
switch( keysym->sym ) {
case SDLK_SPACE:
camera::nextmode();
break;
default:
break;
}
}
// handle pressed keys for the game world
void handle_keypressed(SDL_keysym* keysym)
{
switch( keysym->sym ) {
case SDLK_LEFT:
camera::rotate_left();
break;
case SDLK_RIGHT:
camera::rotate_right();
break;
case SDLK_UP:
camera::rotate_up();
break;
case SDLK_DOWN:
camera::rotate_down();
break;
case SDLK_KP_PLUS:
game.ship.set_thrust(game.ship.thrust() + 0.08f);
break;
case SDLK_KP_MINUS:
game.ship.set_thrust(game.ship.thrust() - 0.1f);
break;
case SDLK_KP4:
game.ship.set_yaw(game.ship.yaw() + 10);
break;
case SDLK_KP6:
game.ship.set_yaw(game.ship.yaw() - 10);
break;
default:
break;
}
}
void frame(float seconds)
{
SDL_Event event;
while( SDL_PollEvent( &event ) ) {
switch( event.type ) {
case SDL_KEYDOWN:
/*
if (event.key.keysym.sym == SDLK_ESCAPE) {
client::application.shutdown();
}
*/
if (core::connected() && !console.visible()) {
// send key events to the game world
handle_keypressed( &event.key.keysym );
}
break;
case SDL_KEYUP:
if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
console.toggle();
} else if (console.visible()) {
// send key events to the console
console.handle_keyreleased( &event.key.keysym );
} else if (core::connected()) {
// send key events to the game world
handle_keyreleased( &event.key.keysym );
}
break;
case SDL_QUIT:
client::application.shutdown();
break;
}
}
}
} // namespace input
} // namespace client
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