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/*
input.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
//project headers
#include "client.h"
#include "game/game.h"
namespace client {
void Input::init()
{
//condebug << "SDL_DEFAULT_REPEAT_DELAY " << SDL_DEFAULT_REPEAT_DELAY << std::endl;
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableKeyRepeat(10, SDL_DEFAULT_REPEAT_INTERVAL);
}
void Input::shutdown()
{
}
/*
see
http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlevent.html
*/
// handle key_release events
void Input::handle_keyreleased(SDL_keysym* keysym)
{
switch( keysym->sym ) {
case SDLK_SPACE:
camera.nextmode();
break;
}
}
// handle pressed keys
void Input::handle_keypressed(SDL_keysym* keysym)
{
switch( keysym->sym ) {
case SDLK_ESCAPE:
game::shutdown();
break;
case SDLK_LEFT:
camera.rotate_left();
break;
case SDLK_RIGHT:
camera.rotate_right();
break;
case SDLK_UP:
camera.rotate_up();
break;
case SDLK_DOWN:
camera.rotate_down();
break;
case SDLK_KP_PLUS:
game::ship.set_thrust(game::ship.thrust() + 0.08f);
break;
case SDLK_KP_MINUS:
game::ship.set_thrust(game::ship.thrust() - 0.1f);
break;
case SDLK_KP4:
game::ship.set_yaw(game::ship.yaw() + 10);
break;
case SDLK_KP6:
game::ship.set_yaw(game::ship.yaw() - 10);
break;
default:
break;
}
}
void Input::process()
{
SDL_Event event;
while( SDL_PollEvent( &event ) ) {
switch( event.type ) {
case SDL_KEYDOWN:
handle_keypressed( &event.key.keysym );
break;
case SDL_KEYUP:
handle_keyreleased( &event.key.keysym );
break;
case SDL_QUIT:
game::shutdown();
break;
}
}
}
} // namespace client
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