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/*
   input.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

//project headers
#include "client.h"
#include "game/game.h"

namespace client {

void Input::init()
{
	//condebug << "SDL_DEFAULT_REPEAT_DELAY " << SDL_DEFAULT_REPEAT_DELAY <<  std::endl;
	//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,  SDL_DEFAULT_REPEAT_INTERVAL);
	SDL_EnableKeyRepeat(10,  SDL_DEFAULT_REPEAT_INTERVAL);
}

void Input::shutdown()
{
}

/* 
see
http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlevent.html
*/

// handle key_release events
void Input::handle_keyreleased(SDL_keysym* keysym)
{
	switch( keysym->sym ) {
	case SDLK_SPACE:
		camera.nextmode();
		break;
	}
}

// handle pressed keys
void Input::handle_keypressed(SDL_keysym* keysym)
{
	switch( keysym->sym ) {
	case SDLK_ESCAPE:
		game::shutdown();
		break;
	case SDLK_LEFT:
		camera.rotate_left();
		break;
	case SDLK_RIGHT:
		camera.rotate_right();
		break;
	case SDLK_UP:
		camera.rotate_up();
		break;
	case SDLK_DOWN:
		camera.rotate_down();
		break;
	case SDLK_KP_PLUS:
		game::ship.set_thrust(game::ship.thrust() + 0.08f);
		break;
	case SDLK_KP_MINUS:	
		game::ship.set_thrust(game::ship.thrust() - 0.1f);
		break;
	case SDLK_KP4:
		game::ship.set_yaw(game::ship.yaw() + 10);
		break;
	case SDLK_KP6:
		game::ship.set_yaw(game::ship.yaw() - 10);
		break;
	default:
        	break;
	}

}

void Input::process()
{
    SDL_Event event;

    while( SDL_PollEvent( &event ) ) {
        switch( event.type ) {
        case SDL_KEYDOWN:
		handle_keypressed( &event.key.keysym );
		break;
	case SDL_KEYUP:
		handle_keyreleased( &event.key.keysym );
		break;
        case SDL_QUIT:
            game::shutdown();
            break;
        }

    }

}

} // namespace client