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/*
client/input.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_cLIENT_INPUT_H__
#define __INCLUDED_cLIENT_INPUT_H__
#include "client/key.h"
#include "core/cvar.h"
namespace client
{
namespace input
{
/// initialize the input subsystem
void init();
/// shutdown the input subsystem
void shutdown();
/// handle one frame of input events
void frame(float seconds);
/// reset input state
void reset();
/// current mouse x position
int mouse_position_x();
/// current mouse y position
int mouse_position_y();
/// the last key that was pressed
Key *last_key_pressed();
/// time the mouse was last moved
float mouse_lastmoved_time();
/// time the joystick was last moved
float joystick_lastmoved_time();
extern bool mouse_deadzone;
extern bool mouse_control;
extern bool joystick_control;
extern float local_thrust;
} // namespace input
} // namespace client
#endif // __INCLUDED_cLIENT_INPUT_H__
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